using UnityEditor; using UnityEngine; namespace RiggingTools.FacialAnimation { [CustomEditor(typeof(HWMSetup))] public class HWMSetupEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); var script = (HWMSetup)target; if (GUILayout.Button("Generate Anim Controller")) { script.GenerateAnimationController(); } } } }