New clouds shader

This commit is contained in:
raccoon
2025-05-17 06:04:20 +05:00
parent bef0dce786
commit 3d338ba8bb
6 changed files with 193 additions and 34 deletions

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9864b0c31a4a2e34ea6d65f09f9e0bb6
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b9c568c7e28103c4587d8483f01439cb
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,4 +1,9 @@
Shader "Custom/CloudsShader" /*
* Custom shader for Minecraft clouds
* Acts like "UnlitTwoTexture" from Source
* Fades with fog
*/
Shader "Custom/Minecraft/Clouds"
{ {
Properties Properties
{ {
@@ -15,7 +20,7 @@ Shader "Custom/CloudsShader"
SubShader SubShader
{ {
Tags { "Queue"="Transparent" "RenderType"="Transparent" } Tags { "RenderType"="Opaque" }
Blend One One // Additive blending Blend One One // Additive blending
ZWrite Off ZWrite Off
Cull Off Cull Off
@@ -25,11 +30,24 @@ Shader "Custom/CloudsShader"
CGPROGRAM CGPROGRAM
#pragma vertex vert #pragma vertex vert
#pragma fragment frag #pragma fragment frag
// make fog work
#pragma multi_compile_fog #pragma multi_compile_fog
#include "UnityCG.cginc" #include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv1 : TEXCOORD0;
float2 uv2 : TEXCOORD1;
float4 vertex : SV_POSITION;
float3 viewPos : TEXCOORD2;
};
sampler2D _MainTex; sampler2D _MainTex;
float4 _MainTex_ST; float4 _MainTex_ST;
half _MainTexScrollX; half _MainTexScrollX;
@@ -42,31 +60,23 @@ Shader "Custom/CloudsShader"
float4 _Color; float4 _Color;
struct appdata // Fog globals
{ uniform float unity_FogStart;
float4 vertex : POSITION; uniform float unity_FogEnd;
float2 uv : TEXCOORD0; uniform float unity_FogDensity;
};
struct v2f
{
float2 uv1 : TEXCOORD0;
float2 uv2 : TEXCOORD1;
float4 vertex : SV_POSITION;
UNITY_FOG_COORDS(2)
};
v2f vert (appdata v) v2f vert (appdata v)
{ {
v2f o; v2f o;
float4 worldPos = mul(unity_ObjectToWorld, v.vertex);
float4 viewPos = mul(UNITY_MATRIX_V, worldPos);
o.viewPos = viewPos.xyz;
o.vertex = UnityObjectToClipPos(v.vertex); o.vertex = UnityObjectToClipPos(v.vertex);
// Textures scrolling // Textures scrolling
o.uv1 = TRANSFORM_TEX(v.uv, _MainTex) + float2(_MainTexScrollX, _MainTexScrollY) * _Time.y; o.uv1 = TRANSFORM_TEX(v.uv, _MainTex) + float2(_MainTexScrollX, _MainTexScrollY) * _Time.y;
o.uv2 = TRANSFORM_TEX(v.uv, _NoiseTex) + float2(_NoiseTexScrollX, _NoiseTexScrollY) * _Time.y; o.uv2 = TRANSFORM_TEX(v.uv, _NoiseTex) + float2(_NoiseTexScrollX, _NoiseTexScrollY) * _Time.y;
UNITY_TRANSFER_FOG(o, o.vertex);
return o; return o;
} }
@@ -75,25 +85,28 @@ Shader "Custom/CloudsShader"
fixed4 tex1 = tex2D(_MainTex, i.uv1); fixed4 tex1 = tex2D(_MainTex, i.uv1);
fixed4 tex2 = tex2D(_NoiseTex, i.uv2); fixed4 tex2 = tex2D(_NoiseTex, i.uv2);
fixed4 col = tex1 * tex2 * _Color; fixed4 col = tex1 * tex2 * _Color;
// fixed4 col = _Color;
fixed4 fog = fixed4(0, 0, 0, 1);
/*
// Subtractive fog effect — fade to black
float dist = distance(_WorldSpaceCameraPos, i.worldPos);
float fogFactor = 1.0 - exp(-_FogDensity * dist);
fogFactor = saturate(fogFactor);
col.rgb *= (1.0 - fogFactor); // Fade to black // Calculate fog factor
*/ float depth = abs(i.viewPos.z);
// Apply the fog float fogFactor = 1.0;
// UNITY_APPLY_FOG(i.fogCoord, fog); #if defined(FOG_LINEAR)
//col.rgb -= ; // Fade to black fogFactor = saturate((unity_FogEnd - depth) / (unity_FogEnd - unity_FogStart));
#elif defined(FOG_EXP)
fogFactor = exp2(-unity_FogDensity * depth);
#elif defined(FOG_EXP2)
fogFactor = exp2(-unity_FogDensity * unity_FogDensity * depth * depth);
#endif
// col.rgb = lerp(fixed4(0,0,0,0).rgb, col.rgb, fogFactor);
col.rgb *= fogFactor; // Fade to black
return col; return col;
} }
ENDCG ENDCG
} }
} }
FallBack "Unlit/Transparent" FallBack "Particles/Standard Unlit"
} }

Binary file not shown.

View File

@@ -0,0 +1,127 @@
fileFormatVersion: 2
guid: 9cd77ae0851eefa4f99352a90b944779
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant: