From 449a8fa1f3b6b88dabbbc1338db6809dc355cb00 Mon Sep 17 00:00:00 2001 From: raccoon Date: Sat, 17 May 2025 06:42:35 +0500 Subject: [PATCH] Added shader for sun and moon --- .../materials/environment/clouds.mat | 18 ++++--- .../dbl-world/materials/environment/moon.mat | 2 +- .../dbl-world/materials/environment/sun.mat | 2 +- .../shaders/minecraft/celestialBody.shader | 54 +++++++++++++++++++ .../minecraft/celestialBody.shader.meta | 9 ++++ 5 files changed, 77 insertions(+), 8 deletions(-) create mode 100644 Assets/dbl-world/shaders/minecraft/celestialBody.shader create mode 100644 Assets/dbl-world/shaders/minecraft/celestialBody.shader.meta diff --git a/Assets/dbl-world/materials/environment/clouds.mat b/Assets/dbl-world/materials/environment/clouds.mat index 711f265..c591476 100644 --- a/Assets/dbl-world/materials/environment/clouds.mat +++ b/Assets/dbl-world/materials/environment/clouds.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: clouds - m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 5c4398565e9602f42b6421608eb1043b, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: @@ -18,10 +18,8 @@ Material: m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 - stringTagMap: - RenderType: Transparent - disabledShaderPasses: - - GRABPASS + stringTagMap: {} + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -54,6 +52,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _NoiseTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -84,8 +86,12 @@ Material: - _Glossiness: 0.5 - _GlossyReflections: 1 - _LightingEnabled: 0 + - _MainTexScrollX: 0.001 + - _MainTexScrollY: 0.001 - _Metallic: 0 - _Mode: 4 + - _NoiseTexScrollX: 0.001 + - _NoiseTexScrollY: 0.001 - _OcclusionStrength: 1 - _Parallax: 0.02 - _SmoothnessTextureChannel: 0 @@ -98,7 +104,7 @@ Material: - _ZWrite: 0 m_Colors: - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} - - _Color: {r: 0.0995, g: 0.0995, b: 0.199, a: 0.101960786} + - _Color: {r: 0.67, g: 0.67, b: 0.67, a: 1} - _ColorAddSubDiff: {r: -1, g: 1, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} diff --git a/Assets/dbl-world/materials/environment/moon.mat b/Assets/dbl-world/materials/environment/moon.mat index 083fdd8..97c01ce 100644 --- a/Assets/dbl-world/materials/environment/moon.mat +++ b/Assets/dbl-world/materials/environment/moon.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: moon - m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 2d7f99bd198ec4740a3e2d7e8c5eef81, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] diff --git a/Assets/dbl-world/materials/environment/sun.mat b/Assets/dbl-world/materials/environment/sun.mat index eb05378..2673329 100644 --- a/Assets/dbl-world/materials/environment/sun.mat +++ b/Assets/dbl-world/materials/environment/sun.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: sun - m_Shader: {fileID: 10750, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 2d7f99bd198ec4740a3e2d7e8c5eef81, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] diff --git a/Assets/dbl-world/shaders/minecraft/celestialBody.shader b/Assets/dbl-world/shaders/minecraft/celestialBody.shader new file mode 100644 index 0000000..1ec46cb --- /dev/null +++ b/Assets/dbl-world/shaders/minecraft/celestialBody.shader @@ -0,0 +1,54 @@ +Shader "Custom/Minecraft/CelestialBody" +{ + Properties + { + _MainTex("Texture", 2D) = "white" {} + _Color("Color", Color) = (1, 1, 1, 1) + } + + SubShader + { + Tags { "RenderType"="Opaque" } + LOD 100 + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + struct appdata + { + float2 uv : TEXCOORD0; + float4 vertex : POSITION; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + float4 _Color; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + return tex2D(_MainTex, i.uv) * _Color; + } + + ENDCG + } + } +} diff --git a/Assets/dbl-world/shaders/minecraft/celestialBody.shader.meta b/Assets/dbl-world/shaders/minecraft/celestialBody.shader.meta new file mode 100644 index 0000000..09b198f --- /dev/null +++ b/Assets/dbl-world/shaders/minecraft/celestialBody.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2d7f99bd198ec4740a3e2d7e8c5eef81 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: