From b199a9bdb5b8ac8dc5b98713cd860160f07e8553 Mon Sep 17 00:00:00 2001 From: raccoon Date: Wed, 27 Aug 2025 00:50:57 +0500 Subject: [PATCH] Added blocks gallery and light volumes scene set --- Assets/light-volumes.meta | 8 + Assets/light-volumes/materials.meta | 8 + Assets/light-volumes/materials/blocks.meta | 8 + .../materials/blocks/bedrock.mat | 84 + .../materials/blocks/bedrock.mat.meta | 8 + .../materials/blocks/bookshelf.mat | 84 + .../materials/blocks/bookshelf.mat.meta | 8 + .../light-volumes/materials/blocks/brick.mat | 84 + .../materials/blocks/brick.mat.meta | 8 + .../materials/blocks/cactus_bottom.mat | 84 + .../materials/blocks/cactus_bottom.mat.meta | 8 + .../materials/blocks/cactus_side.mat | 84 + .../materials/blocks/cactus_side.mat.meta | 8 + .../materials/blocks/cactus_top.mat | 84 + .../materials/blocks/cactus_top.mat.meta | 8 + .../light-volumes/materials/blocks/clay.mat | 84 + .../materials/blocks/clay.mat.meta | 8 + .../materials/blocks/coal_ore.mat | 84 + .../materials/blocks/coal_ore.mat.meta | 8 + .../materials/blocks/cobblestone.mat | 84 + .../materials/blocks/cobblestone.mat.meta | 8 + .../materials/blocks/cobblestone_mossy.mat | 84 + .../blocks/cobblestone_mossy.mat.meta | 8 + .../materials/blocks/crafting_table_front.mat | 84 + .../blocks/crafting_table_front.mat.meta | 8 + .../materials/blocks/crafting_table_side.mat | 84 + .../blocks/crafting_table_side.mat.meta | 8 + .../materials/blocks/crafting_table_top.mat | 84 + .../blocks/crafting_table_top.mat.meta | 8 + .../materials/blocks/diamond_block.mat | 84 + .../materials/blocks/diamond_block.mat.meta | 8 + .../materials/blocks/diamond_ore.mat | 84 + .../materials/blocks/diamond_ore.mat.meta | 8 + .../light-volumes/materials/blocks/dirt.mat | 84 + .../materials/blocks/dirt.mat.meta | 8 + .../blocks/dispenser_front_horizontal.mat | 84 + .../dispenser_front_horizontal.mat.meta | 8 + .../materials/blocks/farmland_dry.mat | 84 + .../materials/blocks/farmland_dry.mat.meta | 8 + .../materials/blocks/farmland_wet.mat | 84 + .../materials/blocks/farmland_wet.mat.meta | 8 + .../materials/blocks/furnace_front_off.mat | 84 + .../blocks/furnace_front_off.mat.meta | 8 + .../materials/blocks/furnace_front_on.mat | 85 + .../blocks/furnace_front_on.mat.meta | 8 + .../materials/blocks/furnace_side.mat | 84 + .../materials/blocks/furnace_side.mat.meta | 8 + .../materials/blocks/furnace_top.mat | 84 + .../materials/blocks/furnace_top.mat.meta | 8 + .../light-volumes/materials/blocks/glass.mat | 86 + .../materials/blocks/glass.mat.meta | 8 + .../materials/blocks/glass_pane_top.mat | 84 + .../materials/blocks/glass_pane_top.mat.meta | 8 + .../materials/blocks/glowstone.mat | 85 + .../materials/blocks/glowstone.mat.meta | 8 + .../materials/blocks/gold_block.mat | 84 + .../materials/blocks/gold_block.mat.meta | 8 + .../materials/blocks/gold_ore.mat | 84 + .../materials/blocks/gold_ore.mat.meta | 8 + .../materials/blocks/grass_side.mat | 84 + .../materials/blocks/grass_side.mat.meta | 8 + .../materials/blocks/grass_side_snowed.mat | 84 + .../blocks/grass_side_snowed.mat.meta | 8 + .../materials/blocks/grass_top.mat | 84 + .../materials/blocks/grass_top.mat.meta | 8 + .../light-volumes/materials/blocks/gravel.mat | 84 + .../materials/blocks/gravel.mat.meta | 8 + .../materials/blocks/iron_bars.mat | 86 + .../materials/blocks/iron_bars.mat.meta | 8 + .../materials/blocks/iron_bars_opaque.mat | 84 + .../blocks/iron_bars_opaque.mat.meta | 8 + .../materials/blocks/iron_block.mat | 84 + .../materials/blocks/iron_block.mat.meta | 8 + .../materials/blocks/iron_ore.mat | 84 + .../materials/blocks/iron_ore.mat.meta | 8 + .../materials/blocks/jukebox_top.mat | 84 + .../materials/blocks/jukebox_top.mat.meta | 8 + .../light-volumes/materials/blocks/ladder.mat | 86 + .../materials/blocks/ladder.mat.meta | 8 + .../materials/blocks/ladder_opaque.mat | 84 + .../materials/blocks/ladder_opaque.mat.meta | 8 + .../materials/blocks/lapis_block.mat | 84 + .../materials/blocks/lapis_block.mat.meta | 8 + .../materials/blocks/lapis_ore.mat | 84 + .../materials/blocks/lapis_ore.mat.meta | 8 + .../materials/blocks/leaves_birch.mat | 86 + .../materials/blocks/leaves_birch.mat.meta | 8 + .../materials/blocks/leaves_birch_opaque.mat | 84 + .../blocks/leaves_birch_opaque.mat.meta | 8 + .../materials/blocks/leaves_oak.mat | 86 + .../materials/blocks/leaves_oak.mat.meta | 8 + .../materials/blocks/leaves_oak_opaque.mat | 84 + .../blocks/leaves_oak_opaque.mat.meta | 8 + .../materials/blocks/leaves_spruce.mat | 86 + .../materials/blocks/leaves_spruce.mat.meta | 8 + .../materials/blocks/leaves_spruce_opaque.mat | 84 + .../blocks/leaves_spruce_opaque.mat.meta | 8 + .../materials/blocks/log_birch.mat | 84 + .../materials/blocks/log_birch.mat.meta | 8 + .../materials/blocks/log_birch_top.mat | 84 + .../materials/blocks/log_birch_top.mat.meta | 8 + .../materials/blocks/log_oak.mat | 84 + .../materials/blocks/log_oak.mat.meta | 8 + .../materials/blocks/log_oak_top.mat | 84 + .../materials/blocks/log_oak_top.mat.meta | 8 + .../materials/blocks/log_spruce.mat | 84 + .../materials/blocks/log_spruce.mat.meta | 8 + .../materials/blocks/log_spruce_top.mat | 84 + .../materials/blocks/log_spruce_top.mat.meta | 8 + .../materials/blocks/netherrack.mat | 84 + .../materials/blocks/netherrack.mat.meta | 8 + .../materials/blocks/noteblock.mat | 84 + .../materials/blocks/noteblock.mat.meta | 8 + .../materials/blocks/obsidian.mat | 84 + .../materials/blocks/obsidian.mat.meta | 8 + .../materials/blocks/planks_oak.mat | 84 + .../materials/blocks/planks_oak.mat.meta | 8 + .../materials/blocks/pumpkin_face_off.mat | 84 + .../blocks/pumpkin_face_off.mat.meta | 8 + .../materials/blocks/pumpkin_face_on.mat | 85 + .../materials/blocks/pumpkin_face_on.mat.meta | 8 + .../materials/blocks/pumpkin_side.mat | 84 + .../materials/blocks/pumpkin_side.mat.meta | 8 + .../materials/blocks/pumpkin_top.mat | 84 + .../materials/blocks/pumpkin_top.mat.meta | 8 + .../materials/blocks/quartz_block.mat | 84 + .../materials/blocks/quartz_block.mat.meta | 8 + .../blocks/quartz_block_chiseled.mat | 84 + .../blocks/quartz_block_chiseled.mat.meta | 8 + .../blocks/quartz_block_chiseled_top.mat | 84 + .../blocks/quartz_block_chiseled_top.mat.meta | 8 + .../materials/blocks/quartz_block_smooth.mat | 84 + .../blocks/quartz_block_smooth.mat.meta | 8 + .../materials/blocks/quartz_pillar.mat | 84 + .../materials/blocks/quartz_pillar.mat.meta | 8 + .../materials/blocks/quartz_pillar_top.mat | 84 + .../blocks/quartz_pillar_top.mat.meta | 8 + .../materials/blocks/rail_normal.mat | 86 + .../materials/blocks/rail_normal.mat.meta | 8 + .../materials/blocks/rail_normal_opaque.mat | 84 + .../blocks/rail_normal_opaque.mat.meta | 8 + .../materials/blocks/rail_normal_turned.mat | 86 + .../blocks/rail_normal_turned.mat.meta | 8 + .../blocks/rail_normal_turned_opaque.mat | 84 + .../blocks/rail_normal_turned_opaque.mat.meta | 8 + .../materials/blocks/redstone_block.mat | 84 + .../materials/blocks/redstone_block.mat.meta | 8 + .../materials/blocks/redstone_block_on.mat | 85 + .../blocks/redstone_block_on.mat.meta | 8 + .../materials/blocks/redstone_lamp_off.mat | 84 + .../blocks/redstone_lamp_off.mat.meta | 8 + .../materials/blocks/redstone_lamp_on.mat | 85 + .../blocks/redstone_lamp_on.mat.meta | 8 + .../materials/blocks/redstone_ore.mat | 85 + .../materials/blocks/redstone_ore.mat.meta | 8 + .../light-volumes/materials/blocks/reeds.mat | 86 + .../materials/blocks/reeds.mat.meta | 8 + .../materials/blocks/reeds_opaque.mat | 84 + .../materials/blocks/reeds_opaque.mat.meta | 8 + .../light-volumes/materials/blocks/sand.mat | 84 + .../materials/blocks/sand.mat.meta | 8 + .../materials/blocks/sandstone_bottom.mat | 84 + .../blocks/sandstone_bottom.mat.meta | 8 + .../materials/blocks/sandstone_normal.mat | 84 + .../blocks/sandstone_normal.mat.meta | 8 + .../materials/blocks/sandstone_top.mat | 84 + .../materials/blocks/sandstone_top.mat.meta | 8 + .../materials/blocks/sea_lantern.mat | 85 + .../materials/blocks/sea_lantern.mat.meta | 8 + .../light-volumes/materials/blocks/snow.mat | 84 + .../materials/blocks/snow.mat.meta | 8 + .../materials/blocks/soul_sand.mat | 84 + .../materials/blocks/soul_sand.mat.meta | 8 + .../light-volumes/materials/blocks/stone.mat | 84 + .../materials/blocks/stone.mat.meta | 8 + .../materials/blocks/stone_slab_side.mat | 84 + .../materials/blocks/stone_slab_side.mat.meta | 8 + .../materials/blocks/stone_slab_top.mat | 84 + .../materials/blocks/stone_slab_top.mat.meta | 8 + .../materials/blocks/stonebrick.mat | 84 + .../materials/blocks/stonebrick.mat.meta | 8 + .../materials/blocks/stonebrick_carved.mat | 84 + .../blocks/stonebrick_carved.mat.meta | 8 + .../materials/blocks/stonebrick_cracked.mat | 84 + .../blocks/stonebrick_cracked.mat.meta | 8 + .../materials/blocks/stonebrick_mossy.mat | 84 + .../blocks/stonebrick_mossy.mat.meta | 8 + .../materials/blocks/tallgrass.mat | 86 + .../materials/blocks/tallgrass.mat.meta | 8 + .../materials/blocks/tallgrass_opaque.mat | 84 + .../blocks/tallgrass_opaque.mat.meta | 8 + .../materials/blocks/tnt_bottom.mat | 84 + .../materials/blocks/tnt_bottom.mat.meta | 8 + .../materials/blocks/tnt_side.mat | 84 + .../materials/blocks/tnt_side.mat.meta | 8 + .../materials/blocks/tnt_top.mat | 84 + .../materials/blocks/tnt_top.mat.meta | 8 + .../materials/blocks/trapdoor.mat | 86 + .../materials/blocks/trapdoor.mat.meta | 8 + .../materials/blocks/trapdoor_opaque.mat | 84 + .../materials/blocks/trapdoor_opaque.mat.meta | 8 + .../light-volumes/materials/blocks/vine.mat | 86 + .../materials/blocks/vine.mat.meta | 8 + .../materials/blocks/vine_opaque.mat | 84 + .../materials/blocks/vine_opaque.mat.meta | 8 + .../materials/blocks/water_still.mat | 120 + .../materials/blocks/water_still.mat.meta | 8 + Assets/light-volumes/materials/blocks/web.mat | 86 + .../materials/blocks/web.mat.meta | 8 + .../materials/blocks/web_opaque.mat | 84 + .../materials/blocks/web_opaque.mat.meta | 8 + .../materials/blocks/wheat_stage_7.mat | 86 + .../materials/blocks/wheat_stage_7.mat.meta | 8 + .../materials/blocks/wheat_stage_7_opaque.mat | 84 + .../blocks/wheat_stage_7_opaque.mat.meta | 8 + .../materials/blocks/wool_colored_black.mat | 84 + .../blocks/wool_colored_black.mat.meta | 8 + .../materials/blocks/wool_colored_blue.mat | 84 + .../blocks/wool_colored_blue.mat.meta | 8 + .../materials/blocks/wool_colored_brown.mat | 84 + .../blocks/wool_colored_brown.mat.meta | 8 + .../materials/blocks/wool_colored_cyan.mat | 84 + .../blocks/wool_colored_cyan.mat.meta | 8 + .../materials/blocks/wool_colored_gray.mat | 84 + .../blocks/wool_colored_gray.mat.meta | 8 + .../materials/blocks/wool_colored_green.mat | 84 + .../blocks/wool_colored_green.mat.meta | 8 + .../blocks/wool_colored_light_blue.mat | 84 + .../blocks/wool_colored_light_blue.mat.meta | 8 + .../materials/blocks/wool_colored_lime.mat | 84 + .../blocks/wool_colored_lime.mat.meta | 8 + .../materials/blocks/wool_colored_magenta.mat | 84 + .../blocks/wool_colored_magenta.mat.meta | 8 + .../materials/blocks/wool_colored_orange.mat | 84 + .../blocks/wool_colored_orange.mat.meta | 8 + .../materials/blocks/wool_colored_pink.mat | 84 + .../blocks/wool_colored_pink.mat.meta | 8 + .../materials/blocks/wool_colored_purple.mat | 84 + .../blocks/wool_colored_purple.mat.meta | 8 + .../materials/blocks/wool_colored_red.mat | 84 + .../blocks/wool_colored_red.mat.meta | 8 + .../materials/blocks/wool_colored_silver.mat | 84 + .../blocks/wool_colored_silver.mat.meta | 8 + .../materials/blocks/wool_colored_white.mat | 84 + .../blocks/wool_colored_white.mat.meta | 8 + .../materials/blocks/wool_colored_yellow.mat | 84 + .../blocks/wool_colored_yellow.mat.meta | 8 + Assets/light-volumes/materials/entities.meta | 8 + .../materials/entities/torch_on.mat | 109 + .../materials/entities/torch_on.mat.meta | 8 + .../light-volumes/materials/environment.meta | 8 + .../materials/environment/sky_day.mat | 91 + .../materials/environment/sky_day.mat.meta | 8 + Assets/light-volumes/mesh.meta | 8 + .../mesh/blend~/blocks-zoo.blend | 3 + .../mesh/blend~/light-volumes-set.blend | 3 + Assets/light-volumes/mesh/fbx.meta | 8 + Assets/light-volumes/mesh/fbx/blocks-zoo.fbx | 3 + .../mesh/fbx/blocks-zoo.fbx.meta | 589 + .../mesh/fbx/light-volumes-set.fbx | 3 + .../mesh/fbx/light-volumes-set.fbx.meta | 309 + Assets/light-volumes/scenes.meta | 8 + .../scenes/light-volumes-world.lighting | 66 + .../scenes/light-volumes-world.lighting.meta | 8 + .../scenes/light-volumes-world.meta | 8 + .../scenes/light-volumes-world.unity | 12441 ++++++++++++++++ .../scenes/light-volumes-world.unity.meta | 7 + .../scenes/light-volumes-world/.gitignore | 2 + Assets/light-volumes/shaders.meta | 8 + Assets/light-volumes/shaders/minecraft.meta | 8 + .../shaders/minecraft/standardAnimDisp.shader | 137 + .../minecraft/standardAnimDisp.shader.meta | 9 + .../minecraft/standardAnimatedCutout.shader | 73 + .../standardAnimatedCutout.shader.meta | 9 + Assets/light-volumes/textures.meta | 8 + Assets/light-volumes/textures/blocks.meta | 8 + .../light-volumes/textures/blocks/bedrock.png | 3 + .../textures/blocks/bedrock.png.meta | 127 + .../textures/blocks/bedrock_metallic.png | 3 + .../textures/blocks/bedrock_metallic.png.meta | 127 + .../textures/blocks/bookshelf.png | 3 + .../textures/blocks/bookshelf.png.meta | 127 + .../textures/blocks/bookshelf_metallic.png | 3 + .../blocks/bookshelf_metallic.png.meta | 127 + .../light-volumes/textures/blocks/brick.png | 3 + .../textures/blocks/brick.png.meta | 127 + .../textures/blocks/brick_metallic.png | 3 + .../textures/blocks/brick_metallic.png.meta | 127 + .../textures/blocks/cactus_bottom.png | 3 + .../textures/blocks/cactus_bottom.png.meta | 127 + .../blocks/cactus_bottom_metallic.png | 3 + .../blocks/cactus_bottom_metallic.png.meta | 127 + .../textures/blocks/cactus_side.png | 3 + .../textures/blocks/cactus_side.png.meta | 127 + .../textures/blocks/cactus_side_metallic.png | 3 + .../blocks/cactus_side_metallic.png.meta | 127 + .../textures/blocks/cactus_top.png | 3 + .../textures/blocks/cactus_top.png.meta | 127 + .../textures/blocks/cactus_top_metallic.png | 3 + .../blocks/cactus_top_metallic.png.meta | 127 + Assets/light-volumes/textures/blocks/clay.png | 3 + .../textures/blocks/clay.png.meta | 127 + .../textures/blocks/clay_metallic.png | 3 + .../textures/blocks/clay_metallic.png.meta | 127 + .../textures/blocks/coal_ore.png | 3 + .../textures/blocks/coal_ore.png.meta | 127 + .../textures/blocks/coal_ore_metallic.png | 3 + .../blocks/coal_ore_metallic.png.meta | 127 + .../textures/blocks/cobblestone.png | 3 + .../textures/blocks/cobblestone.png.meta | 127 + .../textures/blocks/cobblestone_metallic.png | 3 + .../blocks/cobblestone_metallic.png.meta | 127 + .../textures/blocks/cobblestone_mossy.png | 3 + .../blocks/cobblestone_mossy.png.meta | 127 + .../blocks/cobblestone_mossy_metallic.png | 3 + .../cobblestone_mossy_metallic.png.meta | 127 + .../textures/blocks/crafting_table_front.png | 3 + .../blocks/crafting_table_front.png.meta | 127 + .../blocks/crafting_table_front_metallic.png | 3 + .../crafting_table_front_metallic.png.meta | 127 + .../textures/blocks/crafting_table_side.png | 3 + .../blocks/crafting_table_side.png.meta | 127 + .../textures/blocks/crafting_table_side2.png | 3 + .../blocks/crafting_table_side2.png.meta | 127 + .../blocks/crafting_table_side2_metallic.png | 3 + .../crafting_table_side2_metallic.png.meta | 127 + .../blocks/crafting_table_side_metallic.png | 3 + .../crafting_table_side_metallic.png.meta | 127 + .../textures/blocks/crafting_table_top.png | 3 + .../blocks/crafting_table_top.png.meta | 127 + .../blocks/crafting_table_top_metallic.png | 3 + .../crafting_table_top_metallic.png.meta | 127 + .../textures/blocks/diamond_block.png | 3 + .../textures/blocks/diamond_block.png.meta | 127 + .../blocks/diamond_block_metallic.png | 3 + .../blocks/diamond_block_metallic.png.meta | 127 + .../textures/blocks/diamond_ore.png | 3 + .../textures/blocks/diamond_ore.png.meta | 127 + .../textures/blocks/diamond_ore_metallic.png | 3 + .../blocks/diamond_ore_metallic.png.meta | 127 + Assets/light-volumes/textures/blocks/dirt.png | 3 + .../textures/blocks/dirt.png.meta | 127 + .../textures/blocks/dirt_metallic.png | 3 + .../textures/blocks/dirt_metallic.png.meta | 127 + .../blocks/dispenser_front_horizontal.png | 3 + .../dispenser_front_horizontal.png.meta | 127 + .../dispenser_front_horizontal_metallic.png | 3 + ...spenser_front_horizontal_metallic.png.meta | 127 + .../textures/blocks/farmland_dry.png | 3 + .../textures/blocks/farmland_dry.png.meta | 127 + .../textures/blocks/farmland_dry_metallic.png | 3 + .../blocks/farmland_dry_metallic.png.meta | 127 + .../textures/blocks/farmland_wet.png | 3 + .../textures/blocks/farmland_wet.png.meta | 127 + .../textures/blocks/farmland_wet_metallic.png | 3 + .../blocks/farmland_wet_metallic.png.meta | 127 + .../textures/blocks/furnace_front_off.png | 3 + .../blocks/furnace_front_off.png.meta | 127 + .../blocks/furnace_front_off_metallic.png | 3 + .../furnace_front_off_metallic.png.meta | 127 + .../textures/blocks/furnace_front_on.png | 3 + .../textures/blocks/furnace_front_on.png.meta | 127 + .../blocks/furnace_front_on_emissive.png | 3 + .../blocks/furnace_front_on_emissive.png.meta | 127 + .../blocks/furnace_front_on_metallic.png | 3 + .../blocks/furnace_front_on_metallic.png.meta | 127 + .../textures/blocks/furnace_side.png | 3 + .../textures/blocks/furnace_side.png.meta | 127 + .../textures/blocks/furnace_side_metallic.png | 3 + .../blocks/furnace_side_metallic.png.meta | 127 + .../textures/blocks/furnace_top.png | 3 + .../textures/blocks/furnace_top.png.meta | 127 + .../textures/blocks/furnace_top_metallic.png | 3 + .../blocks/furnace_top_metallic.png.meta | 127 + .../light-volumes/textures/blocks/glass.png | 3 + .../textures/blocks/glass.png.meta | 127 + .../textures/blocks/glass_metallic.png | 3 + .../textures/blocks/glass_metallic.png.meta | 127 + .../textures/blocks/glass_pane_top.png | 3 + .../textures/blocks/glass_pane_top.png.meta | 127 + .../blocks/glass_pane_top_metallic.png | 3 + .../blocks/glass_pane_top_metallic.png.meta | 127 + .../textures/blocks/glowstone.png | 3 + .../textures/blocks/glowstone.png.meta | 127 + .../textures/blocks/glowstone_emissive.png | 3 + .../blocks/glowstone_emissive.png.meta | 127 + .../textures/blocks/glowstone_metallic.png | 3 + .../blocks/glowstone_metallic.png.meta | 127 + .../textures/blocks/gold_block.png | 3 + .../textures/blocks/gold_block.png.meta | 127 + .../textures/blocks/gold_block_metallic.png | 3 + .../blocks/gold_block_metallic.png.meta | 127 + .../textures/blocks/gold_ore.png | 3 + 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[NoScaleOffset]_DiffuseArray("Transparent Albedo (RGBA)", 2DArray) = "" {} + _Color("Tint Color", Color) = (1, 1, 1, 1) + [NoScaleOffset]_MetallicArray("Metallic", 2DArray) = "" {} + _Glossiness("Smoothness", Range(0, 1)) = 0.5 + [NoScaleOffset]_NormalArray("Normal Map", 2DArray) = "" {} + _Bumpyness("Bumpyness", Float) = 1.0 + + _FlipbookFPS("Flipbook FPS", Integer) = 30 + _FlipbookFrames("Flipbook Frames", Integer) = 30 + + _WaveAmplitude("Wave Amplitude", Float) = 0.5 + _WaveFrequency("Wave Frequency", Float) = 1.0 + _WaveSpeed("Wave Speed", Float) = 1.0 + + _RefractAmount("Refract Amount", Range(0, 1)) = 0.5 + } + + SubShader + { + Tags { "RenderType" = "Transparent" "Queue" = "Transparent" } + LOD 300 + + Blend SrcAlpha OneMinusSrcAlpha + ZWrite Off + Cull Back + + GrabPass { "_GrabTexture" } + + CGPROGRAM + // Physically based Standard lighting model, and enable shadows on all light types + #pragma surface surf Standard fullforwardshadows alpha:fade addshadow vertex:vert + #pragma target 3.5 + #pragma shader_feature_local _NORMALMAP + + UNITY_DECLARE_TEX2DARRAY(_DiffuseArray); + fixed4 _Color; + UNITY_DECLARE_TEX2DARRAY(_MetallicArray); + half _Glossiness; + UNITY_DECLARE_TEX2DARRAY(_NormalArray); + half _Bumpyness; + + int _FlipbookFPS, _FlipbookFrames; + float _WaveAmplitude,_WaveFrequency,_WaveSpeed; + float _RefractAmount; + + sampler2D _GrabTexture; + + struct Input + { + float2 uv_DiffuseArray; + float4 screenPos; + INTERNAL_DATA // For proper normal handling + }; + + // Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader. + // See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing. + // #pragma instancing_options assumeuniformscaling + UNITY_INSTANCING_BUFFER_START(Props) + // put more per-instance properties here + UNITY_INSTANCING_BUFFER_END(Props) + + // Sine wave displacement function + float Wave(float3 pos) + { + return sin(pos.x * _WaveFrequency + _Time.y * _WaveSpeed) + + cos(pos.z * _WaveFrequency + _Time.y * _WaveSpeed); + } + + #define EPSILON 0.01 + + void vert(inout appdata_full v) + { + // Get world position + float3 worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; + + // Displacement in world Y direction + float wave = Wave(worldPos); + float displacement = wave * _WaveAmplitude; + + worldPos.y += displacement; + + // Approximate normal in world space + float3 dx = float3(EPSILON, 0, 0); + float3 dz = float3(0, 0, EPSILON); + + float wave_dx = Wave(worldPos + dx) * _WaveAmplitude; + float wave_dz = Wave(worldPos + dz) * _WaveAmplitude; + + float3 tangentX = float3(1, (wave_dx - displacement) / EPSILON, 0); + float3 tangentZ = float3(0, (wave_dz - displacement) / EPSILON, 1); + + float3 normalWS = normalize(cross(tangentZ, tangentX)); + + // Transform back to object space + v.vertex = mul(unity_WorldToObject, float4(worldPos, 1.0)); + v.normal = mul((float3x3)unity_WorldToObject, normalWS); + } + + void surf(Input IN, inout SurfaceOutputStandard o) + { + // Common UV for all texture arrays + float frame = fmod(floor(_Time.y * _FlipbookFPS), _FlipbookFrames); // Cyclic frame value + float3 uvw = float3(IN.uv_DiffuseArray, frame); + + // Albedo with alpha + float4 diff = UNITY_SAMPLE_TEX2DARRAY(_DiffuseArray, uvw) * _Color; + //o.Alpha = diff.a; + o.Alpha = 1.0; + + // Sample Metallic and smoothness (R = Metallic, A = Smoothness) plus slider variable + float4 metalGloss = UNITY_SAMPLE_TEX2DARRAY(_MetallicArray, uvw); + o.Metallic = metalGloss.r; + o.Smoothness = metalGloss.a * _Glossiness; + + // Normal map and it's scale + float4 normalTex = UNITY_SAMPLE_TEX2DARRAY(_NormalArray, uvw); + float3 normalMap = UnpackNormal(normalTex); + normalMap.xy *= _Bumpyness; + float3 finalNormal = normalize(normalMap); + o.Normal = finalNormal; + + // Grab screen texture (refraction) + float2 grabUV = IN.screenPos.xy / IN.screenPos.w; + grabUV += finalNormal.xy * _RefractAmount; + fixed4 grab = tex2D(_GrabTexture, grabUV); + o.Albedo = grab.rgb; + } + + ENDCG + } + + FallBack "Standard" +} diff --git a/Assets/light-volumes/shaders/minecraft/standardAnimDisp.shader.meta b/Assets/light-volumes/shaders/minecraft/standardAnimDisp.shader.meta new file mode 100644 index 0000000..af973a5 --- /dev/null +++ b/Assets/light-volumes/shaders/minecraft/standardAnimDisp.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 49d864ccc092ebb4bb1525a67cea143e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/light-volumes/shaders/minecraft/standardAnimatedCutout.shader b/Assets/light-volumes/shaders/minecraft/standardAnimatedCutout.shader new file mode 100644 index 0000000..71a5a0c --- /dev/null +++ b/Assets/light-volumes/shaders/minecraft/standardAnimatedCutout.shader @@ -0,0 +1,73 @@ +Shader "Custom/Minecraft/Standard Animated Cutout" +{ + Properties + { + [NoScaleOffset]_DiffuseArray("Transparent Albedo (RGBA)", 2DArray) = "" {} + _Color("Tint Color", Color) = (1, 1, 1, 1) + _Cutoff ("Alpha Cutoff", Range(0, 1)) = 0.5 + [NoScaleOffset]_MetallicArray("Metallic", 2DArray) = "" {} + _Glossiness("Smoothness", Range(0, 1)) = 0.5 + [NoScaleOffset]_EmissionArray("Emission Map", 2DArray) = "" {} + _Brightness("Brightness", Float) = 1.0 + + _FlipbookFPS("Flipbook FPS", Integer) = 30 + _FlipbookFrames("Flipbook Frames", Integer) = 30 + } + + SubShader + { + Tags { "RenderType" = "TransparentCutout" } + LOD 200 + + CGPROGRAM + #pragma surface surf Standard fullforwardshadows alpha:auto alphatest:_Cutoff addshadow + #pragma target 3.0 + + UNITY_DECLARE_TEX2DARRAY(_DiffuseArray); + fixed4 _Color; + UNITY_DECLARE_TEX2DARRAY(_MetallicArray); + half _Glossiness; + UNITY_DECLARE_TEX2DARRAY(_EmissionArray); + half _Brightness; + + int _FlipbookFPS; + int _FlipbookFrames; + + struct Input + { + float2 uv_DiffuseArray; + }; + + // Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader. + // See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing. + // #pragma instancing_options assumeuniformscaling + UNITY_INSTANCING_BUFFER_START(Props) + // put more per-instance properties here + UNITY_INSTANCING_BUFFER_END(Props) + + void surf(Input IN, inout SurfaceOutputStandard o) + { + // Common UV for all texture arrays + float frame = fmod(floor(_Time.y * _FlipbookFPS), _FlipbookFrames); // Cyclic frame value + float3 uvw = float3(IN.uv_DiffuseArray, frame); + + // Albedo with alpha + float4 diff = UNITY_SAMPLE_TEX2DARRAY(_DiffuseArray, uvw) * _Color; + o.Albedo = diff.rgb; + o.Alpha = diff.a; + + // Sample Metallic and smoothness (R = Metallic, A = Smoothness) plus slider variable + float4 metalGloss = UNITY_SAMPLE_TEX2DARRAY(_MetallicArray, uvw); + o.Metallic = metalGloss.r; + o.Smoothness = metalGloss.a * _Glossiness; + + // Emission + float4 emission = UNITY_SAMPLE_TEX2DARRAY(_EmissionArray, uvw); + o.Emission = emission.rgb * _Brightness; + } + + ENDCG + } + + FallBack "Standard" +} diff --git a/Assets/light-volumes/shaders/minecraft/standardAnimatedCutout.shader.meta b/Assets/light-volumes/shaders/minecraft/standardAnimatedCutout.shader.meta new file mode 100644 index 0000000..1d2502e --- /dev/null +++ b/Assets/light-volumes/shaders/minecraft/standardAnimatedCutout.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b53ff2282d7ca604ab28441ed40a6bb6 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/light-volumes/textures.meta b/Assets/light-volumes/textures.meta new file mode 100644 index 0000000..4ba28bc --- /dev/null +++ b/Assets/light-volumes/textures.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e1e88411adf40c448a8041a1bc77abe2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/light-volumes/textures/blocks.meta b/Assets/light-volumes/textures/blocks.meta new file mode 100644 index 0000000..156562d --- /dev/null +++ b/Assets/light-volumes/textures/blocks.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e0cf65a6ea703964ebe9063e40b17714 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/light-volumes/textures/blocks/bedrock.png b/Assets/light-volumes/textures/blocks/bedrock.png new file mode 100644 index 0000000..1674026 --- /dev/null +++ b/Assets/light-volumes/textures/blocks/bedrock.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8dac39fc97004c42a19f7e590c37c9bcda87ec5e37a0ad7b2ed75f66e07162c1 +size 1142 diff --git a/Assets/light-volumes/textures/blocks/bedrock.png.meta b/Assets/light-volumes/textures/blocks/bedrock.png.meta new file mode 100644 index 0000000..3c31c35 --- /dev/null +++ b/Assets/light-volumes/textures/blocks/bedrock.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: ee99537bf68389f42b8e7aad99be23be +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - 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} + }, + "scopedRegistries": [ + { + "name": "package.openupm.com", + "url": "https://package.openupm.com", + "scopes": [ + "com.laurenth.lightingtools-lightprobesvolumes" + ] + } + ] } diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 4bb2462..a274692 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -1,5 +1,12 @@ { "dependencies": { + "com.laurenth.lightingtools-lightprobesvolumes": { + "version": "2018.1.2", + "depth": 0, + "source": "registry", + "dependencies": {}, + "url": "https://package.openupm.com" + }, "com.unity.ai.navigation": { "version": "1.1.5", "depth": 0, diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset index 4a93999..07612fd 100644 --- a/ProjectSettings/DynamicsManager.asset +++ b/ProjectSettings/DynamicsManager.asset @@ -3,10 +3,11 @@ --- !u!55 &1 PhysicsManager: m_ObjectHideFlags: 0 - serializedVersion: 13 + serializedVersion: 14 m_Gravity: {x: 0, y: -9.81, z: 0} m_DefaultMaterial: {fileID: 0} m_BounceThreshold: 2 + m_DefaultMaxDepenetrationVelocity: 10 m_SleepThreshold: 0.005 m_DefaultContactOffset: 0.01 m_DefaultSolverIterations: 6 @@ -17,10 +18,11 @@ PhysicsManager: m_ClothInterCollisionDistance: 0 m_ClothInterCollisionStiffness: 0 m_ContactsGeneration: 1 - m_LayerCollisionMatrix: dfafffffdfafffffdfafffffffffffffdfafffffc800c0ffffffffffffffffffdfafffffdf09fcffdf09fcffdfafffffc800c0ffdfe9c3ffc820c0ffdfa9ffffdfa9ffffdfa9ffffdf8fffffdf8fffffdf8fffffdf8fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff - m_AutoSimulation: 1 + m_LayerCollisionMatrix: d7aff7ffd7aff7ffd7aff7ff0800c0ffd7aff7ffc000c0fff7fffffff7ffffffd7aff7ffd709f4ffd709f4ffd7aff7ffc000c0ffd7e9c3ffc020c0ffd7a9f7ffd7a9f7ffd7a9f7ffd78ff7ffc000c0ffd78ff7ffd78ff7ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff + m_SimulationMode: 0 m_AutoSyncTransforms: 0 m_ReuseCollisionCallbacks: 1 + m_InvokeCollisionCallbacks: 1 m_ClothInterCollisionSettingsToggle: 0 m_ClothGravity: {x: 0, y: -9.81, z: 0} m_ContactPairsMode: 0 @@ -32,5 +34,7 @@ PhysicsManager: m_FrictionType: 0 m_EnableEnhancedDeterminism: 0 m_EnableUnifiedHeightmaps: 1 + m_ImprovedPatchFriction: 0 m_SolverType: 0 m_DefaultMaxAngularSpeed: 7 + m_FastMotionThreshold: 3.4028235e+38 diff --git a/ProjectSettings/PackageManagerSettings.asset b/ProjectSettings/PackageManagerSettings.asset index 14f9a99..c139a8a 100644 --- a/ProjectSettings/PackageManagerSettings.asset +++ b/ProjectSettings/PackageManagerSettings.asset @@ -26,11 +26,19 @@ MonoBehaviour: m_IsDefault: 1 m_Capabilities: 7 m_ConfigSource: 0 - m_UserSelectedRegistryName: + - m_Id: scoped:project:package.openupm.com + m_Name: package.openupm.com + m_Url: https://package.openupm.com + m_Scopes: + - com.laurenth.lightingtools-lightprobesvolumes + m_IsDefault: 0 + m_Capabilities: 0 + m_ConfigSource: 4 + m_UserSelectedRegistryName: package.openupm.com m_UserAddingNewScopedRegistry: 0 m_RegistryInfoDraft: m_Modified: 0 m_ErrorMessage: - m_UserModificationsInstanceId: -874 - m_OriginalInstanceId: -876 + m_UserModificationsInstanceId: -834 + m_OriginalInstanceId: -836 m_LoadAssets: 0 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 6b6fb7f..2bc48b2 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -8,11 +8,11 @@ TagManager: - Default - TransparentFX - Ignore Raycast - - + - Item - Water - UI - - - - + - reserved6 + - reserved7 - Interactive - Player - PlayerLocal @@ -24,10 +24,10 @@ TagManager: - StereoRight - Walkthrough - MirrorReflection - - reserved2 - - reserved3 + - InternalUI + - HardwareObjects - reserved4 - - + - reserved3 - - -