Added Viseme blendshapes

This commit is contained in:
raccoon
2025-03-21 01:04:09 +05:00
parent 82582431c9
commit 145a41689b
4 changed files with 2764 additions and 122996 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -268,14 +268,6 @@ ModelImporter:
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: bip_jaw
humanName: Jaw
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: bip_thumb_0_L
humanName: Left Thumb Proximal
limit:

View File

@@ -265,13 +265,28 @@ MonoBehaviour:
ViewPosition: {x: 0, y: 1.75, z: 0.125}
Animations: 0
ScaleIPD: 1
lipSync: 1
lipSync: 3
lipSyncJawBone: {fileID: 1181965463}
lipSyncJawClosed: {x: -0.70710677, y: 0.00000003090862, z: 0.70710677, w: -0.00000003090862}
lipSyncJawOpen: {x: -0.6427876, y: 0.000000028097137, z: 0.76604444, w: -0.000000033484866}
VisemeSkinnedMesh: {fileID: 0}
VisemeSkinnedMesh: {fileID: 588048164}
MouthOpenBlendShapeName: Facial_Blends.Jaw_Down
VisemeBlendShapes: []
VisemeBlendShapes:
- v_sil
- v_pp
- v_ff
- v_th
- v_dd
- v_kk
- v_ch
- v_ss
- v_nn
- v_rr
- v_aa
- v_ee
- v_ih
- v_oh
- v_ou
unityVersion: 2022.3.22f1
portraitCameraPositionOffset: {x: 0, y: 0, z: 0}
portraitCameraRotationOffset: {x: 0, y: 1, z: 0, w: -0.00000004371139}
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