Normals and stuff

This commit is contained in:
raccoon
2025-03-20 22:21:51 +05:00
parent d43d88eeff
commit 42e480e0c5

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@@ -85,7 +85,7 @@ ModelImporter:
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
blendShapeNormalImportMode: 0
normalSmoothingSource: 1
referencedClips: []
importAnimation: 1
@@ -1164,9 +1164,9 @@ ModelImporter:
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
animationType: 3
humanoidOversampling: 1
avatarSetup: 0
avatarSetup: 1
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0