Debug avatar fixes
This commit is contained in:
@@ -84,7 +84,7 @@ AnimationClip:
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m_Level: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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m_LoopTime: 0
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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@@ -84,7 +84,7 @@ AnimationClip:
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m_Level: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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m_LoopTime: 0
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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@@ -37,7 +37,7 @@ AnimatorStateTransition:
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m_Conditions:
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- m_ConditionMode: 4
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m_ConditionEvent: armBend_R
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m_EventTreshold: 0.001
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m_EventTreshold: 0.00001
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 4421189594993522951}
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m_Solo: 0
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@@ -111,7 +111,7 @@ AnimatorStateTransition:
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m_Conditions:
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- m_ConditionMode: 3
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m_ConditionEvent: armBend_L
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m_EventTreshold: 0.001
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m_EventTreshold: 0.00001
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -8685169139931353087}
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m_Solo: 0
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@@ -313,7 +313,7 @@ AnimatorStateTransition:
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m_Conditions:
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- m_ConditionMode: 4
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m_ConditionEvent: legBend_R
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m_EventTreshold: 0.001
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m_EventTreshold: 0.00001
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -8499032383996745326}
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m_Solo: 0
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@@ -390,7 +390,7 @@ AnimatorStateTransition:
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m_Conditions:
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- m_ConditionMode: 3
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m_ConditionEvent: legBend_L
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m_EventTreshold: 0.001
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m_EventTreshold: 0.00001
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -6058138267361310940}
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m_Solo: 0
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@@ -437,7 +437,7 @@ AnimatorStateTransition:
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m_Conditions:
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- m_ConditionMode: 4
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m_ConditionEvent: legBend_L
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m_EventTreshold: 0.001
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m_EventTreshold: 0.00001
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 7338583640218896176}
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m_Solo: 0
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@@ -895,7 +895,7 @@ AnimatorStateTransition:
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m_Conditions:
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- m_ConditionMode: 4
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m_ConditionEvent: armBend_L
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m_EventTreshold: 0.001
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m_EventTreshold: 0.00001
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -6469148207063262467}
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m_Solo: 0
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@@ -972,7 +972,7 @@ AnimatorStateTransition:
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m_Conditions:
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- m_ConditionMode: 3
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m_ConditionEvent: armBend_R
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m_EventTreshold: 0.001
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m_EventTreshold: 0.00001
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 6143320012694462314}
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m_Solo: 0
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@@ -1485,7 +1485,7 @@ AnimatorStateTransition:
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m_Conditions:
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- m_ConditionMode: 3
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m_ConditionEvent: legBend_R
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m_EventTreshold: 0.001
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m_EventTreshold: 0.00001
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -7022503834672408926}
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m_Solo: 0
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85
Assets/minecraft-character/materials/debug_body.mat
Normal file
85
Assets/minecraft-character/materials/debug_body.mat
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@@ -0,0 +1,85 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: debug_body
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m_Shader: {fileID: 4800000, guid: 676df02408413fd43bd784849747d32e, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords:
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- _GLOSSYREFLECTIONS_OFF
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- _SPECULARHIGHLIGHTS_OFF
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: d423117f73a512444acb1727e90cce21, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0
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- _GlossyReflections: 0
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 0
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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8
Assets/minecraft-character/materials/debug_body.mat.meta
Normal file
8
Assets/minecraft-character/materials/debug_body.mat.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 8dc21be836d47b140b767e54a509509a
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -8,7 +8,7 @@ ModelImporter:
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type: UnityEngine:Material
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assembly: UnityEngine.CoreModule
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name: character_body
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second: {fileID: 2100000, guid: a9db5faeb0ec81b4c8357e1a347b3fb6, type: 2}
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second: {fileID: 2100000, guid: 8dc21be836d47b140b767e54a509509a, type: 2}
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materials:
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materialImportMode: 2
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materialName: 1
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@@ -172,12 +172,12 @@ MonoBehaviour:
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position: {x: -0.105, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collisionTags:
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- PalmLevel_L
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- MiddleLevel_L
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allowSelf: 1
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allowOthers: 0
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localOnly: 0
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receiverType: 2
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parameter: palmLevel_L
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parameter: middleLevel_L
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minVelocity: 0.05
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--- !u!114 &228568949
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MonoBehaviour:
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@@ -2350,7 +2350,7 @@ MonoBehaviour:
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allowOthers: 0
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localOnly: 0
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receiverType: 2
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parameter: pinkyLevel_L
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parameter: pinkyLevel_R
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minVelocity: 0.05
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--- !u!114 &1377740652
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MonoBehaviour:
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@@ -2546,12 +2546,12 @@ MonoBehaviour:
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position: {x: -0.105, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collisionTags:
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- PalmLevel_R
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- MiddleLevel_R
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allowSelf: 1
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allowOthers: 0
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localOnly: 0
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receiverType: 2
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parameter: palmLevel_R
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parameter: middleLevel_R
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minVelocity: 0.05
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--- !u!114 &1818142023
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MonoBehaviour:
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8
Assets/minecraft-character/shaders.meta
Normal file
8
Assets/minecraft-character/shaders.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 3c2579b516aec5c48b1524e5feacaf02
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,54 @@
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Shader "Custom/DoubleSidedSurfaceShader"
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{
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Properties
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{
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_Color ("Color", Color) = (1,1,1,1)
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_MainTex ("Albedo (RGB)", 2D) = "white" {}
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_Glossiness ("Smoothness", Range(0,1)) = 0.5
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_Metallic ("Metallic", Range(0,1)) = 0.0
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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LOD 200
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Cull Off
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CGPROGRAM
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// Physically based Standard lighting model, and enable shadows on all light types
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#pragma surface surf Standard fullforwardshadows
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// Use shader model 3.0 target, to get nicer looking lighting
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#pragma target 3.0
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sampler2D _MainTex;
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struct Input
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{
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float2 uv_MainTex;
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};
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half _Glossiness;
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half _Metallic;
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fixed4 _Color;
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// Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader.
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// See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing.
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// #pragma instancing_options assumeuniformscaling
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UNITY_INSTANCING_BUFFER_START(Props)
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// put more per-instance properties here
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UNITY_INSTANCING_BUFFER_END(Props)
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void surf (Input IN, inout SurfaceOutputStandard o)
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{
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// Albedo comes from a texture tinted by color
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fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
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o.Albedo = c.rgb;
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// Metallic and smoothness come from slider variables
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o.Metallic = _Metallic;
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o.Smoothness = _Glossiness;
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o.Alpha = c.a;
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}
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ENDCG
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}
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FallBack "Diffuse"
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}
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@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 676df02408413fd43bd784849747d32e
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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