Added Herobrine
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41
Assets/minecraft-character/materials/herobrine-android.mat
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41
Assets/minecraft-character/materials/herobrine-android.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: herobrine-android
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m_Shader: {fileID: 4800000, guid: 0b7113dea2069fc4e8943843eff19f70, type: 3}
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m_Parent: {fileID: 2100000, guid: fa98fa94a3a1b914f9011e9f54cc007f, type: 2}
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m_ModifiedSerializedProperties: 2
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m_ValidKeywords:
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- _EMISSION
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- _ENABLE_GEOMETRIC_SPECULAR_AA
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m_InvalidKeywords:
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- _METALLICGLOSSMAP
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m_LightmapFlags: 2
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _EmissionMap:
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m_Texture: {fileID: 2800000, guid: b033a150963bd9a449f3caf6c4c8a7d9, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 5ced99a83f83f25428d19621b50ea027, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats: []
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m_Colors:
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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