Base avatar setup

This commit is contained in:
raccoon
2025-03-12 20:10:49 +05:00
parent a787cdf727
commit d84c308501
79 changed files with 21833 additions and 1683 deletions

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@@ -1,5 +1,11 @@
{ {
"dependencies": { "dependencies": {
"adjerry91.vrcft.templates": {
"version": "file:adjerry91.vrcft.templates",
"depth": 0,
"source": "embedded",
"dependencies": {}
},
"com.unity.ai.navigation": { "com.unity.ai.navigation": {
"version": "1.1.5", "version": "1.1.5",
"depth": 0, "depth": 0,
@@ -171,6 +177,18 @@
}, },
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.vrcfury.temp": {
"version": "file:com.vrcfury.temp",
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"com.vrcfury.vrcfury": {
"version": "file:com.vrcfury.vrcfury",
"depth": 0,
"source": "embedded",
"dependencies": {}
},
"com.vrchat.avatars": { "com.vrchat.avatars": {
"version": "file:com.vrchat.avatars", "version": "file:com.vrchat.avatars",
"depth": 0, "depth": 0,
@@ -207,6 +225,18 @@
"com.unity.nuget.newtonsoft-json": "3.0.2" "com.unity.nuget.newtonsoft-json": "3.0.2"
} }
}, },
"gogoloco": {
"version": "file:gogoloco",
"depth": 0,
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"dependencies": {}
},
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"version": "file:vrchat.blackstartx.gesture-manager",
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"dependencies": {}
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View File

@@ -1,26 +1,58 @@
{ {
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"version": "3.7.0" "version": "3.10.1"
}, },
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"version": "0.1.29" "version": "0.1.29"
},
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"version": "3.9.8"
},
"gogoloco": {
"version": "1.8.6"
},
"adjerry91.vrcft.templates": {
"version": "7.0.4"
},
"com.vrcfury.vrcfury": {
"version": "1.1279.0"
} }
}, },
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} }
}, },
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"version": "3.7.0", "version": "3.10.1",
"dependencies": {} "dependencies": {}
}, },
"com.vrchat.core.vpm-resolver": { "com.vrchat.core.vpm-resolver": {
"version": "0.1.29", "version": "0.1.29",
"dependencies": {} "dependencies": {}
},
"vrchat.blackstartx.gesture-manager": {
"version": "3.9.8",
"dependencies": {
"com.vrchat.avatars": ">=3.5.2 < 3.11.X"
}
},
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"version": "1.8.6",
"dependencies": {
"com.vrchat.avatars": ">=3.2.2"
}
},
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"version": "7.0.4",
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"com.vrcfury.vrcfury": {
"version": "1.1279.0",
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} }
} }

73
blender_driver_func.py Normal file
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@@ -0,0 +1,73 @@
# from mathutils import *
from math import *
import bpy
def angle_to_length(angle: float, target: float = 1.0) -> float:
"""
Converts input angle to distance between two points in imaginary isosceles triangle with default angle of 180deg(!).
The distance is clamped to the target value.
:param angle: Input angle (in radians)
:type angle: float
:param target: Desired distance between end points, defaults to 1.0
:type target: float, optional
:return: The distance between two points
:rtype: float
"""
if angle > 0:
return (target * 0.5 * sin(pi - angle)) / sin(angle * 0.5) # School trigonometry
else:
return target
def half_angle_to_length(angle: float, target: float = 1.0) -> float:
"""
Converts input angle to distance between two points in imaginary isosceles triangle with default angle of 90deg.
The distance is clamped to the target value.
:param angle: Input angle (in radians)
:type angle: float
:param target: Desired distance between end points, defaults to 1.0
:type target: float, optional
:return: The distance between two points
:rtype: float
"""
side = sqrt(pow(target, 2) * 0.5) # Length of imaginary triangle's side
angle = abs(pi * 0.5 - angle) # Default angle is 90deg
return (side * sin(angle)) / sin((pi - angle) * 0.5)
def half_elbow_compensation(angle: float) -> float:
side = sqrt(pow(pi * 0.25, 2) * 0.5) # Length of imaginary triangle's side
angle = abs(angle)
final_angle = (side * sin(angle)) / sin((pi - angle) * 0.5) # Width of imaginary triangle's base
return sqrt(pow(tan(final_angle), 2) + 1) - 1 # What the fuck??
def compensated_elbow_corner(frame: float, offset: float = 0.125) -> float:
# min(0.125, 0.125 * tan(acos(1 - frame / 180)))
c_angle = acos(1 - frame / 180)
return min(offset, offset * tan(c_angle))
def compensated_elbow_crease(frame: float, offset_1: float = 0.0625, offset_2: float = 0.125) -> float:
# min(0.0625, 0.0625 * tan(acos(1 - frame / 180))) + 0.125 * tan(max(acos(1 - frame / 180) - pi / 4, 0))
c_angle = acos(1 - frame / 180)
first_stage = min(offset_1, offset_1 * tan(c_angle))
second_stage = (tan(max(c_angle - pi / 4, 0)) * offset_2)
return first_stage + second_stage
def compensated_elbow_corner_2(frame: float, offset: float = 0.125) -> float:
# 0.125 * (sqrt(pow(tan(acos(1 - frame / 180)), 2) + 1) - 1)
c_angle = acos(1 - frame / 180)
return offset * (sqrt(pow(tan(c_angle), 2) + 1) - 1)
bpy.app.driver_namespace["angle_to_length"] = angle_to_length
bpy.app.driver_namespace["half_angle_to_length"] = half_angle_to_length
bpy.app.driver_namespace["half_elbow_compensation"] = half_elbow_compensation
bpy.app.driver_namespace["compensated_elbow_corner"] = compensated_elbow_corner
bpy.app.driver_namespace["compensated_elbow_corner_2"] = compensated_elbow_corner_2
bpy.app.driver_namespace["compensated_elbow_crease"] = compensated_elbow_crease

4
vpm-repositories.txt Normal file
View File

@@ -0,0 +1,4 @@
https://packages.vrchat.com/curated
https://spokeek.github.io/goloco/index.json
https://adjerry91.github.io/VRCFaceTracking-Templates/index.json
https://vcc.vrcfury.com/