Added textures and materials and scene from half-life 2

This commit is contained in:
raccoon
2025-09-14 17:26:14 +05:00
parent 5d5ac0dd7a
commit 7078b79740
270 changed files with 142398 additions and 15 deletions

View File

@@ -0,0 +1,53 @@
using System.Collections;
using System.Collections.Generic;
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class Areaportal : UdonSharpBehaviour
{
private OcclusionPortal portal;
private GameObject[] imposters;
void Start()
{
this.portal = this.GetComponent<OcclusionPortal>();
this.imposters = new GameObject[this.transform.childCount];
// Ёбаный рот этого UdonSharp
int i = 0;
foreach(Transform child in this.transform)
{
this.imposters[i++] = child.gameObject;
child.gameObject.SetActive(!this.portal.open);
}
}
public void SetPortalOpenState(bool state)
{
this.portal.open = state;
foreach(GameObject imposter in this.imposters)
{
imposter.SetActive(!state);
}
}
public override void OnPlayerTriggerEnter(VRCPlayerApi player)
{
if (player.IsValid() && player.isLocal)
{
this.SetPortalOpenState(true);
}
}
public override void OnPlayerTriggerExit(VRCPlayerApi player)
{
if (player.IsValid() && player.isLocal)
{
this.SetPortalOpenState(false);
}
}
}