diff --git a/Assets/occlusion-portals/materials/dev_water.mat b/Assets/occlusion-portals/materials/dev_water.mat new file mode 100644 index 0000000..c78e678 --- /dev/null +++ b/Assets/occlusion-portals/materials/dev_water.mat @@ -0,0 +1,102 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: dev_water + m_Shader: {fileID: 4800000, guid: 833e0bc695a32d84b90a01d380391d7c, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DiffuseArray: + m_Texture: {fileID: 18700000, guid: 6d12f12839d65184fb946fc564d7af58, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicArray: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _NormalArray: + m_Texture: {fileID: 18700000, guid: 8567a3f5204099046b774d80cdd69d56, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: + - _FlipbookFPS: 30 + - _FlipbookFrames: 29 + m_Floats: + - _BumpScale: 1 + - _Bumpyness: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _RefractAmount: 0.5 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _WaveAmplitude: 0.01 + - _WaveFrequency: 1 + - _WaveSpeed: 1 + - _ZWrite: 1 + m_Colors: + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/occlusion-portals/materials/dev_water.mat.meta b/Assets/occlusion-portals/materials/dev_water.mat.meta new file mode 100644 index 0000000..f1d534f --- /dev/null +++ b/Assets/occlusion-portals/materials/dev_water.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 68b940683e1cdd440b42e69fbba0ee1f +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/occlusion-portals/shaders/StandardAnimDisp.shader b/Assets/occlusion-portals/shaders/StandardAnimDisp.shader new file mode 100644 index 0000000..962e661 --- /dev/null +++ b/Assets/occlusion-portals/shaders/StandardAnimDisp.shader @@ -0,0 +1,137 @@ +Shader "Custom/Standard Animated Displacement" +{ + Properties + { + [NoScaleOffset]_DiffuseArray("Transparent Albedo (RGBA)", 2DArray) = "" {} + _Color("Tint Color", Color) = (1, 1, 1, 1) + [NoScaleOffset]_MetallicArray("Metallic", 2DArray) = "" {} + _Glossiness("Smoothness", Range(0, 1)) = 0.5 + [NoScaleOffset]_NormalArray("Normal Map", 2DArray) = "" {} + _Bumpyness("Bumpyness", Float) = 1.0 + + _FlipbookFPS("Flipbook FPS", Integer) = 30 + _FlipbookFrames("Flipbook Frames", Integer) = 30 + + _WaveAmplitude("Wave Amplitude", Float) = 0.5 + _WaveFrequency("Wave Frequency", Float) = 1.0 + _WaveSpeed("Wave Speed", Float) = 1.0 + + _RefractAmount("Refract Amount", Range(0, 1)) = 0.5 + } + + SubShader + { + Tags { "RenderType" = "Transparent" "Queue" = "Transparent" } + LOD 300 + + Blend SrcAlpha OneMinusSrcAlpha + ZWrite Off + Cull Back + + GrabPass { "_GrabTexture" } + + CGPROGRAM + // Physically based Standard lighting model, and enable shadows on all light types + #pragma surface surf Standard fullforwardshadows alpha:fade addshadow vertex:vert + #pragma target 3.5 + #pragma shader_feature_local _NORMALMAP + + UNITY_DECLARE_TEX2DARRAY(_DiffuseArray); + fixed4 _Color; + UNITY_DECLARE_TEX2DARRAY(_MetallicArray); + half _Glossiness; + UNITY_DECLARE_TEX2DARRAY(_NormalArray); + half _Bumpyness; + + int _FlipbookFPS, _FlipbookFrames; + float _WaveAmplitude,_WaveFrequency,_WaveSpeed; + float _RefractAmount; + + sampler2D _GrabTexture; + + struct Input + { + float2 uv_DiffuseArray; + float4 screenPos; + INTERNAL_DATA // For proper normal handling + }; + + // Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader. + // See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing. + // #pragma instancing_options assumeuniformscaling + UNITY_INSTANCING_BUFFER_START(Props) + // put more per-instance properties here + UNITY_INSTANCING_BUFFER_END(Props) + + // Sine wave displacement function + float Wave(float3 pos) + { + return sin(pos.x * _WaveFrequency + _Time.y * _WaveSpeed) + + cos(pos.z * _WaveFrequency + _Time.y * _WaveSpeed); + } + + #define EPSILON 0.01 + + void vert(inout appdata_full v) + { + // Get world position + float3 worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; + + // Displacement in world Y direction + float wave = Wave(worldPos); + float displacement = wave * _WaveAmplitude; + + worldPos.y += displacement; + + // Approximate normal in world space + float3 dx = float3(EPSILON, 0, 0); + float3 dz = float3(0, 0, EPSILON); + + float wave_dx = Wave(worldPos + dx) * _WaveAmplitude; + float wave_dz = Wave(worldPos + dz) * _WaveAmplitude; + + float3 tangentX = float3(1, (wave_dx - displacement) / EPSILON, 0); + float3 tangentZ = float3(0, (wave_dz - displacement) / EPSILON, 1); + + float3 normalWS = normalize(cross(tangentZ, tangentX)); + + // Transform back to object space + v.vertex = mul(unity_WorldToObject, float4(worldPos, 1.0)); + v.normal = mul((float3x3)unity_WorldToObject, normalWS); + } + + void surf(Input IN, inout SurfaceOutputStandard o) + { + // Common UV for all texture arrays + float frame = fmod(floor(_Time.y * _FlipbookFPS), _FlipbookFrames); // Cyclic frame value + float3 uvw = float3(IN.uv_DiffuseArray, frame); + + // Albedo with alpha + float4 diff = UNITY_SAMPLE_TEX2DARRAY(_DiffuseArray, uvw) * _Color; + //o.Alpha = diff.a; + o.Alpha = 1.0; + + // Sample Metallic and smoothness (R = Metallic, A = Smoothness) plus slider variable + float4 metalGloss = UNITY_SAMPLE_TEX2DARRAY(_MetallicArray, uvw); + o.Metallic = metalGloss.r; + o.Smoothness = metalGloss.a * _Glossiness; + + // Normal map and it's scale + float4 normalTex = UNITY_SAMPLE_TEX2DARRAY(_NormalArray, uvw); + float3 normalMap = UnpackNormal(normalTex); + normalMap.xy *= _Bumpyness; + float3 finalNormal = normalize(normalMap); + o.Normal = finalNormal; + + // Grab screen texture (refraction) + float2 grabUV = IN.screenPos.xy / IN.screenPos.w; + grabUV += finalNormal.xy * _RefractAmount; + fixed4 grab = tex2D(_GrabTexture, grabUV); + o.Albedo = grab.rgb; + } + + ENDCG + } + + FallBack "Standard" +} diff --git a/Assets/occlusion-portals/shaders/StandardAnimDisp.shader.meta b/Assets/occlusion-portals/shaders/StandardAnimDisp.shader.meta new file mode 100644 index 0000000..0ed12f8 --- /dev/null +++ b/Assets/occlusion-portals/shaders/StandardAnimDisp.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 833e0bc695a32d84b90a01d380391d7c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/occlusion-portals/textures/dev_water.png b/Assets/occlusion-portals/textures/dev_water.png new file mode 100644 index 0000000..5a3a4a8 --- /dev/null +++ b/Assets/occlusion-portals/textures/dev_water.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ef899063e44687ddadbd9836fbae583eb32a1fa270130d8fc691c0e5c88ac587 +size 1622107 diff --git a/Assets/occlusion-portals/textures/dev_water.png.meta b/Assets/occlusion-portals/textures/dev_water.png.meta new file mode 100644 index 0000000..a1e6db5 --- /dev/null +++ b/Assets/occlusion-portals/textures/dev_water.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 6d12f12839d65184fb946fc564d7af58 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 1 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 4 + singleChannelComponent: 0 + flipbookRows: 29 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/occlusion-portals/textures/dev_water_normal.png b/Assets/occlusion-portals/textures/dev_water_normal.png new file mode 100644 index 0000000..ad5c7e3 --- /dev/null +++ b/Assets/occlusion-portals/textures/dev_water_normal.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8483a685032b3fceb75064091f5fa450873f4c8a2631ecc75a421a083716b4e3 +size 15236660 diff --git a/Assets/occlusion-portals/textures/dev_water_normal.png.meta b/Assets/occlusion-portals/textures/dev_water_normal.png.meta new file mode 100644 index 0000000..b1ed15d --- /dev/null +++ b/Assets/occlusion-portals/textures/dev_water_normal.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 8567a3f5204099046b774d80cdd69d56 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 1 + enableMipMap: 1 + sRGBTexture: 0 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 1 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 1 + textureShape: 4 + singleChannelComponent: 0 + flipbookRows: 29 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: