Imported ripped world
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60
Assets/Material/glass.mat
Normal file
60
Assets/Material/glass.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: glass
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m_Shader: {fileID: 4800000, guid: 24709147440c07d4bbe57aec768e5119, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords:
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- _ALPHAPREMULTIPLY_ON
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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_MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_ReflectionTex0:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_ReflectionTex1:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: {}
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m_Floats:
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_BumpScale: 1
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_Cutoff: 0.5
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_DetailNormalMapScale: 1
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_DstBlend: 10
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_GlossMapScale: 1
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_Glossiness: 1
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_GlossyReflections: 1
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_Metallic: 0
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_Mode: 3
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_OcclusionStrength: 1
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_Parallax: 0.02
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_SmoothnessTextureChannel: 0
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_SpecularHighlights: 1
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_SrcBlend: 1
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_UVSec: 0
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_ZWrite: 0
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m_Colors:
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_Color: {r: 0, g: 0, b: 0, a: 0.34184393}
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_EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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