Imported ripped world
This commit is contained in:
@@ -0,0 +1,66 @@
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using UnityEngine;
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namespace VRC.SDK3.Components
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{
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public class VRCMirrorReflection : MonoBehaviour
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{
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/*
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Dummy class. This could have happened for several reasons:
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1. No dll files were provided to AssetRipper.
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Unity asset bundles and serialized files do not contain script information to decompile.
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* For Mono games, that information is contained in .NET dll files.
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* For Il2Cpp games, that information is contained in compiled C++ assemblies and the global metadata.
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AssetRipper usually expects games to conform to a normal file structure for Unity games of that platform.
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A unexpected file structure could cause AssetRipper to not find the required files.
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2. Incorrect dll files were provided to AssetRipper.
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Any of the following could cause this:
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* Il2CppInterop assemblies
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* Deobfuscated assemblies
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* Older assemblies (compared to when the bundle was built)
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* Newer assemblies (compared to when the bundle was built)
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Note: Although assembly publicizing is bad, it alone cannot cause empty scripts. See: https://github.com/AssetRipper/AssetRipper/issues/653
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3. Assembly Reconstruction has not been implemented.
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Asset bundles contain a small amount of information about the script content.
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This information can be used to recover the serializable fields of a script.
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See: https://github.com/AssetRipper/AssetRipper/issues/655
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4. This script is unnecessary.
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If this script has no asset or script references, it can be deleted.
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Be sure to resolve any compile errors before deleting because they can hide references.
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5. Script Content Level 0
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AssetRipper was set to not load any script information.
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6. Cpp2IL failed to decompile Il2Cpp data
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If this happened, there will be errors in the AssetRipper.log indicating that it happened.
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This is an upstream problem, and the AssetRipper developer has very little control over it.
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Please post a GitHub issue at: https://github.com/SamboyCoding/Cpp2IL/issues
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7. An incorrect path was provided to AssetRipper.
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This is characterized by "Mixed game structure has been found at" in the AssetRipper.log file.
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AssetRipper expects games to conform to a normal file structure for Unity games of that platform.
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An unexpected file structure could cause AssetRipper to not find the required files for script decompilation.
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Generally, AssetRipper expects users to provide the root folder of the game. For example:
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* Windows: the folder containing the game's .exe file
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* Mac: the .app file/folder
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* Linux: the folder containing the game's executable file
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* Android: the apk file
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* iOS: the ipa file
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* Switch: the folder containing exefs and romfs
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*/
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}
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}
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@@ -0,0 +1,13 @@
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fileFormatVersion: 2
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guid: e1044abb61f908792d9631a42b9510fd
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timeCreated: 1719240122
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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externalObjects: {}
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defaultReferences: []
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executionOrder: 0
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icon: {fileID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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66
Assets/Scripts/VRCSDK3/VRC/SDK3/Components/VRCObjectSync.cs
Normal file
66
Assets/Scripts/VRCSDK3/VRC/SDK3/Components/VRCObjectSync.cs
Normal file
@@ -0,0 +1,66 @@
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using UnityEngine;
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namespace VRC.SDK3.Components
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{
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public class VRCObjectSync : MonoBehaviour
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{
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/*
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Dummy class. This could have happened for several reasons:
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1. No dll files were provided to AssetRipper.
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Unity asset bundles and serialized files do not contain script information to decompile.
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* For Mono games, that information is contained in .NET dll files.
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* For Il2Cpp games, that information is contained in compiled C++ assemblies and the global metadata.
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AssetRipper usually expects games to conform to a normal file structure for Unity games of that platform.
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A unexpected file structure could cause AssetRipper to not find the required files.
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2. Incorrect dll files were provided to AssetRipper.
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Any of the following could cause this:
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* Il2CppInterop assemblies
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* Deobfuscated assemblies
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* Older assemblies (compared to when the bundle was built)
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* Newer assemblies (compared to when the bundle was built)
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Note: Although assembly publicizing is bad, it alone cannot cause empty scripts. See: https://github.com/AssetRipper/AssetRipper/issues/653
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3. Assembly Reconstruction has not been implemented.
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Asset bundles contain a small amount of information about the script content.
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This information can be used to recover the serializable fields of a script.
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See: https://github.com/AssetRipper/AssetRipper/issues/655
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4. This script is unnecessary.
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If this script has no asset or script references, it can be deleted.
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Be sure to resolve any compile errors before deleting because they can hide references.
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5. Script Content Level 0
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AssetRipper was set to not load any script information.
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6. Cpp2IL failed to decompile Il2Cpp data
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If this happened, there will be errors in the AssetRipper.log indicating that it happened.
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This is an upstream problem, and the AssetRipper developer has very little control over it.
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Please post a GitHub issue at: https://github.com/SamboyCoding/Cpp2IL/issues
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7. An incorrect path was provided to AssetRipper.
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This is characterized by "Mixed game structure has been found at" in the AssetRipper.log file.
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AssetRipper expects games to conform to a normal file structure for Unity games of that platform.
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An unexpected file structure could cause AssetRipper to not find the required files for script decompilation.
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Generally, AssetRipper expects users to provide the root folder of the game. For example:
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* Windows: the folder containing the game's .exe file
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* Mac: the .app file/folder
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* Linux: the folder containing the game's executable file
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* Android: the apk file
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* iOS: the ipa file
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* Switch: the folder containing exefs and romfs
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*/
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}
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}
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@@ -0,0 +1,13 @@
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fileFormatVersion: 2
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guid: d1488a198d90ae507aea3da3d92b1ad1
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timeCreated: 1719240122
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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externalObjects: {}
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defaultReferences: []
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executionOrder: 0
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icon: {fileID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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66
Assets/Scripts/VRCSDK3/VRC/SDK3/Components/VRCPickup.cs
Normal file
66
Assets/Scripts/VRCSDK3/VRC/SDK3/Components/VRCPickup.cs
Normal file
@@ -0,0 +1,66 @@
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using UnityEngine;
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namespace VRC.SDK3.Components
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{
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public class VRCPickup : MonoBehaviour
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{
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/*
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Dummy class. This could have happened for several reasons:
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1. No dll files were provided to AssetRipper.
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||||
|
||||
Unity asset bundles and serialized files do not contain script information to decompile.
|
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* For Mono games, that information is contained in .NET dll files.
|
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* For Il2Cpp games, that information is contained in compiled C++ assemblies and the global metadata.
|
||||
|
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AssetRipper usually expects games to conform to a normal file structure for Unity games of that platform.
|
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A unexpected file structure could cause AssetRipper to not find the required files.
|
||||
|
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2. Incorrect dll files were provided to AssetRipper.
|
||||
|
||||
Any of the following could cause this:
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* Il2CppInterop assemblies
|
||||
* Deobfuscated assemblies
|
||||
* Older assemblies (compared to when the bundle was built)
|
||||
* Newer assemblies (compared to when the bundle was built)
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||||
|
||||
Note: Although assembly publicizing is bad, it alone cannot cause empty scripts. See: https://github.com/AssetRipper/AssetRipper/issues/653
|
||||
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3. Assembly Reconstruction has not been implemented.
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||||
|
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Asset bundles contain a small amount of information about the script content.
|
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This information can be used to recover the serializable fields of a script.
|
||||
|
||||
See: https://github.com/AssetRipper/AssetRipper/issues/655
|
||||
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4. This script is unnecessary.
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If this script has no asset or script references, it can be deleted.
|
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Be sure to resolve any compile errors before deleting because they can hide references.
|
||||
|
||||
5. Script Content Level 0
|
||||
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AssetRipper was set to not load any script information.
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6. Cpp2IL failed to decompile Il2Cpp data
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||||
|
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If this happened, there will be errors in the AssetRipper.log indicating that it happened.
|
||||
This is an upstream problem, and the AssetRipper developer has very little control over it.
|
||||
Please post a GitHub issue at: https://github.com/SamboyCoding/Cpp2IL/issues
|
||||
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7. An incorrect path was provided to AssetRipper.
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||||
|
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This is characterized by "Mixed game structure has been found at" in the AssetRipper.log file.
|
||||
AssetRipper expects games to conform to a normal file structure for Unity games of that platform.
|
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An unexpected file structure could cause AssetRipper to not find the required files for script decompilation.
|
||||
Generally, AssetRipper expects users to provide the root folder of the game. For example:
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* Windows: the folder containing the game's .exe file
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* Mac: the .app file/folder
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* Linux: the folder containing the game's executable file
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* Android: the apk file
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* iOS: the ipa file
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* Switch: the folder containing exefs and romfs
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*/
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}
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}
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13
Assets/Scripts/VRCSDK3/VRC/SDK3/Components/VRCPickup.cs.meta
Normal file
13
Assets/Scripts/VRCSDK3/VRC/SDK3/Components/VRCPickup.cs.meta
Normal file
@@ -0,0 +1,13 @@
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fileFormatVersion: 2
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guid: b86789b34e3b525bbc27d522de281569
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timeCreated: 1719240122
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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externalObjects: {}
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defaultReferences: []
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executionOrder: 0
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icon: {fileID: 0}
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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||||
@@ -0,0 +1,66 @@
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using UnityEngine;
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namespace VRC.SDK3.Components
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{
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public class VRCSceneDescriptor : MonoBehaviour
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{
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/*
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Dummy class. This could have happened for several reasons:
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1. No dll files were provided to AssetRipper.
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|
||||
Unity asset bundles and serialized files do not contain script information to decompile.
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* For Mono games, that information is contained in .NET dll files.
|
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* For Il2Cpp games, that information is contained in compiled C++ assemblies and the global metadata.
|
||||
|
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AssetRipper usually expects games to conform to a normal file structure for Unity games of that platform.
|
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A unexpected file structure could cause AssetRipper to not find the required files.
|
||||
|
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2. Incorrect dll files were provided to AssetRipper.
|
||||
|
||||
Any of the following could cause this:
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* Il2CppInterop assemblies
|
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* Deobfuscated assemblies
|
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* Older assemblies (compared to when the bundle was built)
|
||||
* Newer assemblies (compared to when the bundle was built)
|
||||
|
||||
Note: Although assembly publicizing is bad, it alone cannot cause empty scripts. See: https://github.com/AssetRipper/AssetRipper/issues/653
|
||||
|
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3. Assembly Reconstruction has not been implemented.
|
||||
|
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Asset bundles contain a small amount of information about the script content.
|
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This information can be used to recover the serializable fields of a script.
|
||||
|
||||
See: https://github.com/AssetRipper/AssetRipper/issues/655
|
||||
|
||||
4. This script is unnecessary.
|
||||
|
||||
If this script has no asset or script references, it can be deleted.
|
||||
Be sure to resolve any compile errors before deleting because they can hide references.
|
||||
|
||||
5. Script Content Level 0
|
||||
|
||||
AssetRipper was set to not load any script information.
|
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|
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6. Cpp2IL failed to decompile Il2Cpp data
|
||||
|
||||
If this happened, there will be errors in the AssetRipper.log indicating that it happened.
|
||||
This is an upstream problem, and the AssetRipper developer has very little control over it.
|
||||
Please post a GitHub issue at: https://github.com/SamboyCoding/Cpp2IL/issues
|
||||
|
||||
7. An incorrect path was provided to AssetRipper.
|
||||
|
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This is characterized by "Mixed game structure has been found at" in the AssetRipper.log file.
|
||||
AssetRipper expects games to conform to a normal file structure for Unity games of that platform.
|
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An unexpected file structure could cause AssetRipper to not find the required files for script decompilation.
|
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Generally, AssetRipper expects users to provide the root folder of the game. For example:
|
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* Windows: the folder containing the game's .exe file
|
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* Mac: the .app file/folder
|
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* Linux: the folder containing the game's executable file
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* Android: the apk file
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* iOS: the ipa file
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* Switch: the folder containing exefs and romfs
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|
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*/
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||||
}
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||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b5bc5e69201cc22fd7dda603bc37564a
|
||||
timeCreated: 1719240122
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||||
licenseType: Free
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||||
MonoImporter:
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||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
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||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user