Auto-portal, but cooler

This commit is contained in:
raccoon
2024-11-28 04:14:23 +05:00
parent f66787cb2f
commit 5b9da97aed

View File

@@ -4,24 +4,38 @@ using UnityEngine;
public class Autoportal : MonoBehaviour public class Autoportal : MonoBehaviour
{ {
public GameObject imposter; private List<GameObject> imposters;
private OcclusionPortal portal; private OcclusionPortal portal;
void Start() void Start()
{ {
this.portal = this.GetComponent<OcclusionPortal>(); this.portal = this.GetComponent<OcclusionPortal>();
this.imposters = new List<GameObject>();
foreach(Transform child in this.transform)
{
this.imposters.Add(child.gameObject);
}
} }
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
this.portal.open = true; this.portal.open = true;
this.imposter.SetActive(false);
foreach(GameObject imposter in this.imposters)
{
imposter.SetActive(false);
}
} }
private void OnTriggerExit(Collider other) private void OnTriggerExit(Collider other)
{ {
this.portal.open = false; this.portal.open = false;
this.imposter.SetActive(true);
foreach(GameObject imposter in this.imposters)
{
imposter.SetActive(true);
}
} }
} }