Auto-portal, but cooler

This commit is contained in:
raccoon
2024-11-28 04:14:23 +05:00
parent f66787cb2f
commit 5b9da97aed

View File

@@ -4,24 +4,38 @@ using UnityEngine;
public class Autoportal : MonoBehaviour
{
public GameObject imposter;
private List<GameObject> imposters;
private OcclusionPortal portal;
void Start()
{
this.portal = this.GetComponent<OcclusionPortal>();
this.imposters = new List<GameObject>();
foreach(Transform child in this.transform)
{
this.imposters.Add(child.gameObject);
}
}
private void OnTriggerEnter(Collider other)
{
this.portal.open = true;
this.imposter.SetActive(false);
foreach(GameObject imposter in this.imposters)
{
imposter.SetActive(false);
}
}
private void OnTriggerExit(Collider other)
{
this.portal.open = false;
this.imposter.SetActive(true);
foreach(GameObject imposter in this.imposters)
{
imposter.SetActive(true);
}
}
}