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aa0b1b6c8a
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a5772b2c5d | ||
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4506926908 |
43
.gitattributes
vendored
43
.gitattributes
vendored
@@ -5,6 +5,8 @@
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||||
*.asmdef text eol=lf
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*.asset text eol=lf
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*.controller text eol=lf
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*.cubemap text eol=lf
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*.flare text eol=lf
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*.json text eol=lf
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*.mat text eol=lf
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*.meta text eol=lf
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@@ -24,20 +26,30 @@
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*.shader text eol=crlf
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*.sln text eol=crlf
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# Documents
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*.pdf filter=lfs diff=lfs merge=lfs -text
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# Blender
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*.blend filter=lfs diff=lfs merge=lfs -text
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# 3ds Max
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*.3ds filter=lfs diff=lfs merge=lfs -text
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*.max filter=lfs diff=lfs merge=lfs -text
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# Maya
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*.ma text eol=lf
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*.mb filter=lfs diff=lfs merge=lfs -text
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# Substance Painter/Designer
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.sbs text eol=lf
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.sbsar filter=lfs diff=lfs merge=lfs -text
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.spp filter=lfs diff=lfs merge=lfs -text
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.spsm filter=lfs diff=lfs merge=lfs -text
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# Modo
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*.lxo filter=lfs diff=lfs merge=lfs -text
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# Filmbox
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# Substance Painter/Designer
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*.sbs text eol=lf
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*.sbsar filter=lfs diff=lfs merge=lfs -text
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*.spp filter=lfs diff=lfs merge=lfs -text
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*.spsm filter=lfs diff=lfs merge=lfs -text
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# Filmbox (FBX)
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# *your mileage may vary, since .fbx can be either in binary or ascii
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*.fbx text eol=lf
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# *.fbx filter=lfs diff=lfs merge=lfs -text
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@@ -47,11 +59,19 @@
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*.glb filter=lfs diff=lfs merge=lfs -text
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*.bin filter=lfs diff=lfs merge=lfs -text
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# OBJ
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*.obj text eol=lf
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# Images
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*.bmp filter=lfs diff=lfs merge=lfs -text
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*.exr filter=lfs diff=lfs merge=lfs -text
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*.gif filter=lfs diff=lfs merge=lfs -text
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*.hdr filter=lfs diff=lfs merge=lfs -text
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*.ico filter=lfs diff=lfs merge=lfs -text
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.pdn filter=lfs diff=lfs merge=lfs -text
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*.pfm filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.tga filter=lfs diff=lfs merge=lfs -text
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@@ -67,7 +87,18 @@
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*.webm filter=lfs diff=lfs merge=lfs -text
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# Sound
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*.mid filter=lfs diff=lfs merge=lfs -text
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*.midi filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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*.opus filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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# Binaries
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*.dll filter=lfs diff=lfs merge=lfs -text
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*.exe filter=lfs diff=lfs merge=lfs -text
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# Shell scripts
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*.bat text eol=crlf
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*.cmd text eol=crlf
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*.sh text eol=lf
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -99,6 +99,7 @@ crashlytics-build.properties
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# OpenXR stuff
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/[Aa]ssets/XR
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/[Aa]ssets/XR.meta
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/[Pp]roject[Ss]ettings/EditorBuildSettings.asset
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# Trash stuff
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*_cache.txt
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98
Assets/measuregeneric/materials/window-imposter 1.mat
Normal file
98
Assets/measuregeneric/materials/window-imposter 1.mat
Normal file
@@ -0,0 +1,98 @@
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GameObject:
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File diff suppressed because it is too large
Load Diff
8
Assets/measuregeneric/shaders.meta
Normal file
8
Assets/measuregeneric/shaders.meta
Normal file
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fileFormatVersion: 2
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guid: df00cd2224deb364e90a992c5a705c35
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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// Original code from https://gist.github.com/josephbk117/a43f5335cea9b3e12a44f196dc81f30f
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Shader "Custom/InteriorReflectionShader"
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{
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Properties
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{
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// TODO: Implement me!
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_Opacity("Opacity", Range(0.0, 1.0)) = 1.0
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}
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
|
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|
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float _Opacity; // TODO: Implement me!
|
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|
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struct appdata
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{
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float4 vertex : POSITION;
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float3 normal : NORMAL;
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};
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struct v2f
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{
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float3 worldPos : TEXCOORD0;
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float3 worldNormal : TEXCOORD1;
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float4 pos : SV_POSITION;
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};
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v2f vert (appdata v)
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{
|
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v2f o;
|
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o.pos = UnityObjectToClipPos(v.vertex);
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o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
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o.worldNormal = UnityObjectToWorldNormal(v.normal);
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return o;
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}
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|
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// ChatGPT snippet
|
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float3 BoxProjectReflectionDir(float3 worldPos, float3 worldRefl)
|
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{
|
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// Calculate relative position within the box
|
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float3 boxMin = unity_SpecCube0_BoxMin.xyz;
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float3 boxMax = unity_SpecCube0_BoxMax.xyz;
|
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float3 boxCenter = 0.5 * (boxMin + boxMax);
|
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float3 boxSize = boxMax - boxMin;
|
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|
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float3 localPos = worldPos - boxCenter;
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float3 absLocalRefl = abs(worldRefl);
|
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|
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// Scale the reflection vector based on which side of the box it hits
|
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float3 scale = boxSize / absLocalRefl;
|
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float scaleMin = min(min(scale.x, scale.y), scale.z);
|
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return localPos + worldRefl * scaleMin;
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}
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|
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fixed4 frag (v2f i) : SV_Target
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{
|
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half3 worldViewDir = normalize(UnityWorldSpaceViewDir(i.worldPos)); // Direction of ray from the camera towards the object surface
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half3 reflection = reflect(-worldViewDir, i.worldNormal); // Direction of ray after hitting the surface of object
|
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reflection = BoxProjectReflectionDir(i.worldPos, reflection);
|
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half4 skyData = UNITY_SAMPLE_TEXCUBE(unity_SpecCube0, reflection);
|
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half3 skyColor = DecodeHDR(skyData, unity_SpecCube0_HDR); // This is done becasue the cubemap is stored HDR
|
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return half4(skyColor, 1.0);
|
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}
|
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ENDCG
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}
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}
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}
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fileFormatVersion: 2
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guid: 6e36733ecafa0ce46b70364ace1c77f0
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,84 @@
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// Original code from https://gist.github.com/josephbk117/a43f5335cea9b3e12a44f196dc81f30f
|
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Shader "Custom/InteriorReflectionShader"
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{
|
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Properties
|
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{
|
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_Glossiness ("Smoothness", Range(0,1)) = 0.8
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_ReflectionProbePosition ("Reflection Probe Position", Vector) = (0,0,0,0)
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_ReflectionProbeBoxMin ("Box Min", Vector) = (0,0,0,0)
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_ReflectionProbeBoxMax ("Box Max", Vector) = (0,0,0,0)
|
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}
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SubShader
|
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{
|
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Tags { "RenderType"="Opaque" }
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LOD 200
|
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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#include "UnityStandardUtils.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float3 normal : NORMAL;
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};
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struct v2f
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{
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float4 pos : SV_POSITION;
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float3 worldNormal : TEXCOORD0;
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float3 worldPos : TEXCOORD1;
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};
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float4 _ReflectionProbePosition;
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float4 _ReflectionProbeBoxMin;
|
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float4 _ReflectionProbeBoxMax;
|
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half _Glossiness;
|
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v2f vert (appdata v)
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{
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v2f o;
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o.pos = UnityObjectToClipPos(v.vertex);
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o.worldNormal = UnityObjectToWorldNormal(v.normal);
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o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
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return o;
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}
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float3 BoxProjectReflectionDir(float3 worldPos, float3 worldRefl)
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{
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// Calculate relative position within the box
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float3 boxMin = _ReflectionProbeBoxMin.xyz;
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float3 boxMax = _ReflectionProbeBoxMax.xyz;
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float3 boxCenter = 0.5 * (boxMin + boxMax);
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float3 boxSize = boxMax - boxMin;
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float3 localPos = worldPos - boxCenter;
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float3 absLocalRefl = abs(worldRefl);
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// Scale the reflection vector based on which side of the box it hits
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float3 scale = boxSize / absLocalRefl;
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float scaleMin = min(min(scale.x, scale.y), scale.z);
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return localPos + worldRefl * scaleMin;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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// Get reflection vector
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float3 worldViewDir = normalize(_WorldSpaceCameraPos - i.worldPos);
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float3 worldRefl = reflect(worldViewDir, i.worldNormal);
|
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|
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// Apply box projection to the reflection vector
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float3 projectedReflDir = BoxProjectReflectionDir(i.worldPos, worldRefl);
|
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fixed4 reflectionColor = UNITY_SAMPLE_TEXCUBE(unity_SpecCube0, projectedReflDir);
|
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|
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return reflectionColor;
|
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}
|
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ENDCG
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}
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}
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FallBack "Diffuse"
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}
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,10 +0,0 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1045 &1
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com.unity.xr.management.loader_settings: {fileID: 11400000, guid: e303a264f042df44299bf35287a4122c,
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26
repo-cleanup.cmd
Normal file
26
repo-cleanup.cmd
Normal file
@@ -0,0 +1,26 @@
|
||||
@ECHO OFF
|
||||
TITLE Clean up Unity Project repo
|
||||
SETLOCAL EnableDelayedExpansion
|
||||
|
||||
CALL :cleanup --dry-run || GOTO die
|
||||
|
||||
CHOICE /M "Execute"
|
||||
IF !ERRORLEVEL! NEQ 1 (
|
||||
ECHO Aborting cleanup...
|
||||
) ELSE (
|
||||
CALL :cleanup || GOTO die
|
||||
ECHO Done.
|
||||
)
|
||||
|
||||
:end
|
||||
PAUSE
|
||||
EXIT /B 0
|
||||
|
||||
:die
|
||||
PAUSE
|
||||
EXIT /B %ERRORLEVEL%
|
||||
|
||||
|
||||
:cleanup
|
||||
git clean -dfX %* "%~dp0." || EXIT /B
|
||||
EXIT /B 0
|
||||
30
repo-cleanup.sh
Normal file
30
repo-cleanup.sh
Normal file
@@ -0,0 +1,30 @@
|
||||
#!/bin/sh
|
||||
|
||||
me="$(realpath "$0")"
|
||||
repository="$(dirname "$me")/."
|
||||
|
||||
# I have no mouth but i must scream
|
||||
if [ ! -t 0 ]; then
|
||||
if command -v x-terminal-emulator >/dev/null 2>&1; then
|
||||
x-terminal-emulator -e "$me"
|
||||
elif command -v xdg-terminal >/dev/null 2>&1; then
|
||||
xdg-terminal "$me"
|
||||
else
|
||||
echo "Run me from the fucking terminal!" >"${me}.README"
|
||||
exit 1
|
||||
fi
|
||||
exit 0
|
||||
fi
|
||||
|
||||
git clean -dfX --dry-run "${repository}"
|
||||
|
||||
printf "Execute [Y,N]?"; read -r yn
|
||||
if [ "$yn" = "${yn#[Yy]}" ] ;then
|
||||
echo "Aborting cleanup..."
|
||||
else
|
||||
git clean -dfX "${repository}"
|
||||
echo "Done."
|
||||
fi
|
||||
|
||||
printf "Press any key to continue..."; read -r _
|
||||
exit 0
|
||||
Reference in New Issue
Block a user