using System.Collections; using System.Collections.Generic; using UnityEngine; public class Autoportal : MonoBehaviour { public GameObject imposter; private OcclusionPortal portal; void Start() { this.portal = this.GetComponent(); } private void OnTriggerEnter(Collider other) { this.portal.open = true; this.imposter.SetActive(false); } private void OnTriggerExit(Collider other) { this.portal.open = false; this.imposter.SetActive(true); } }