Init commit

This commit is contained in:
raccoon
2023-10-30 12:16:53 +05:00
commit e8504c1e01
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# * text=auto
# Unity
*.anim text eol=lf
*.asmdef text eol=lf
*.asset text eol=lf
*.controller text eol=lf
*.json text eol=lf
*.mat text eol=lf
*.meta text eol=lf
*.mixer text eol=lf
*.overrideController text eol=lf
*.prefab text eol=lf
*.preset text eol=lf
*.renderTexture text eol=lf
*.spriteatlas text eol=lf
*.txt text eol=lf
*.unity text eol=lf
*.xml text eol=lf
# .NET
*.cs text eol=crlf
*.csproj text eol=crlf
*.shader text eol=crlf
*.sln text eol=crlf

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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
.idea/*
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# VRC stuff
/[Aa]ssets/[Uu]don/
/[Aa]ssets/VRCSDK/
/[Aa]ssets/VRChat Examples
/[Aa]ssets/VRChat Examples.meta
/[Aa]ssets/UdonSharp/Scripts/Editor/
/[Aa]ssets/VRCSDK.meta
/[Aa]ssets/UdonSharp/Scripts/Editor.meta
/[Aa]ssets/Udon.meta
/[Aa]ssets/SerializedUdonPrograms*
# UdonSharp stuff
/[Aa]ssets/UdonSharp/UdonSharpSettings.asset
/[Aa]ssets/UdonSharp/UdonSharpSettings.asset.meta
/[Aa]ssets/Merlin.meta
/[Aa]ssets/Merlin/Editor.meta
/[Aa]ssets/Merlin/Editor/EasyEventEditor.cs
/[Aa]ssets/Merlin/Editor/EasyEventEditor.cs.meta
# Blender stuff
*.blend?

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Assets/.gitkeep Normal file
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LICENSE Normal file
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.