# VRChat Unity project template Omni-template for making VRChat content ## Synopsis The template have: - Unity Editor settings for work with Git - Git settings for work with Unity Editor - Git LFS attributes - Bootstrapper for automated SDK packages download - Compatible with CreatorCompanion (but it may fuck up line endings!) > If VPM Resolver is not present, Bootstapper will install latest version of it which might not be compatible with older Unity versions. > Add `com.vrchat.core.vpm-resolver` to git, if you want to lock it (you need to adjust `.gitignore` file for this). The repository have separate branches for separate content types, the only difference between them is default packages in `Packages/vpm-manifest.json` > Branches structure > ``` > -master-+----------------------> > |\ > | \-world--------------> > \ > \-avatar-------------> > ``` ## How to use 1. `git init` a new repo from the branch you want 2. Init Git LFS with `git lfs install` 3. Open the project in Unity 4. Let VPM resolve all packages 5. Load an example and check that everything works without errors > After opening the project in Unity Editor you might want to add **all** new files to Git. > **IMPORTANT**: When opening a previously worked on project on a new machine, Unity may warn you about script errors and suggest you enter Safe Mode, > this is because VPM has not loaded yet and didn't resolved the required packages, ignore the errors and continue loading. > Sometimes you may need to reopen the project couple times for all packages to resolve and scripts to recompile. ## License For project's license see [LICENSE](./LICENSE) file. Project contains `com.vrchat.core.bootstrap` package, for license see [Packages/com.vrchat.core.bootstrap/License.md](./Packages/com.vrchat.core.bootstrap/License.md) file.