generated from raccoon/vrchat-project-template
Added new clouds shader
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61
Assets/dbl-world/materials/environment/CloudsShader.shader
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61
Assets/dbl-world/materials/environment/CloudsShader.shader
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Shader "Custom/CloudsShader"
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{
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Properties
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{
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_MainTex("Texture", 2D) = "white" {}
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_ScrollSpeed("Scroll Speed", Vector) = (0.1, 0.1, 0, 0)
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_Color("Tint Color", Color) = (1,1,1,1)
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}
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SubShader
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{
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Tags { "Queue"="Transparent" "RenderType"="Transparent" }
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Blend One One // Additive blending
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ZWrite Off
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Cull Off
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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sampler2D _MainTex;
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float4 _MainTex_ST;
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float4 _ScrollSpeed;
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float4 _Color;
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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v2f vert(appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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// Scroll UVs over time
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float2 scroll = _ScrollSpeed.xy * _Time.y;
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o.uv = v.uv + scroll;
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
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{
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fixed4 tex = tex2D(_MainTex, i.uv) * _Color;
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return tex;
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}
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ENDCG
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}
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}
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FallBack "Unlit/Transparent"
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}
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