Init commit

This commit is contained in:
raccoon
2025-08-22 01:37:41 +05:00
commit 76a65f8f05
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* text=auto eol=lf
# Unity
*.anim text eol=lf
*.asmdef text eol=lf
*.asset text eol=lf
*.controller text eol=lf
*.cubemap text eol=lf
*.flare text eol=lf
*.json text eol=lf
*.mat text eol=lf
*.meta text eol=lf
*.mixer text eol=lf
*.overrideController text eol=lf
*.prefab text eol=lf
*.preset text eol=lf
*.renderTexture text eol=lf
*.spriteatlas text eol=lf
*.txt text eol=lf
*.unity text eol=lf
*.xml text eol=lf
# .NET
*.cs text eol=crlf
*.csproj text eol=crlf
*.shader text eol=crlf
*.sln text eol=crlf
# Documents
*.pdf filter=lfs diff=lfs merge=lfs -text
# Blender
*.blend filter=lfs diff=lfs merge=lfs -text
# 3ds Max
*.3ds filter=lfs diff=lfs merge=lfs -text
*.max filter=lfs diff=lfs merge=lfs -text
# Maya
*.ma text eol=lf
*.mb filter=lfs diff=lfs merge=lfs -text
# Modo
*.lxo filter=lfs diff=lfs merge=lfs -text
# Substance Painter/Designer
*.sbs text eol=lf
*.sbsar filter=lfs diff=lfs merge=lfs -text
*.spp filter=lfs diff=lfs merge=lfs -text
*.spsm filter=lfs diff=lfs merge=lfs -text
# Filmbox (FBX)
# *your mileage may vary, since .fbx can be either in binary or ascii
# *.fbx text eol=lf
*.fbx filter=lfs diff=lfs merge=lfs -text
# glTF
*.gltf text eol=lf
*.glb filter=lfs diff=lfs merge=lfs -text
*.bin filter=lfs diff=lfs merge=lfs -text
# OBJ
*.obj text eol=lf
# Images
*.bmp filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.hdr filter=lfs diff=lfs merge=lfs -text
*.ico filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.pdn filter=lfs diff=lfs merge=lfs -text
*.pfm filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.tif filter=lfs diff=lfs merge=lfs -text
*.tiff filter=lfs diff=lfs merge=lfs -text
*.webp filter=lfs diff=lfs merge=lfs -text
# Videos
*.avi filter=lfs diff=lfs merge=lfs -text
*.mkv filter=lfs diff=lfs merge=lfs -text
*.mov filter=lfs diff=lfs merge=lfs -text
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.webm filter=lfs diff=lfs merge=lfs -text
# Sound
*.mid filter=lfs diff=lfs merge=lfs -text
*.midi filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.opus filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
# Binaries
*.dll filter=lfs diff=lfs merge=lfs -text
*.exe filter=lfs diff=lfs merge=lfs -text
# Shell scripts
*.bat text eol=crlf
*.cmd text eol=crlf
*.sh text eol=lf

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# This .gitignore file should be placed at the root of your Unity project directory
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# C# compiler trash, comment this out if you need to use Response Files
*.rsp
*.rsp.meta
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# JetBrains trash
.idea/*
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# VRC trash
/[Aa]ssets/[Uu]don/
/[Aa]ssets/[Uu]don.meta
/[Aa]ssets/VRCSDK/
/[Aa]ssets/VRCSDK.meta
/[Aa]ssets/VRChat Examples
/[Aa]ssets/VRChat Examples.meta
/[Aa]ssets/UdonSharp/Scripts/Editor/
/[Aa]ssets/UdonSharp/Scripts/Editor.meta
/[Aa]ssets/SerializedUdonPrograms*
# UdonSharp trash
/[Aa]ssets/UdonSharp
/[Aa]ssets/UdonSharp.meta
/[Aa]ssets/Merlin.meta
/[Aa]ssets/Merlin/Editor.meta
/[Aa]ssets/Merlin/Editor/EasyEventEditor.cs
/[Aa]ssets/Merlin/Editor/EasyEventEditor.cs.meta
# OpenXR trash
/[Aa]ssets/XR
/[Aa]ssets/XR.meta
/[Pp]roject[Ss]ettings/EditorBuildSettings.asset
# Packages trash (adjust as needed)
/[Pp]ackages/*/**/*
/[Pp]ackages/.*
!/[Pp]ackages/com.vrchat.core.bootstrap/**/*
# Poiyomi trash
/Poi
/Thry
# Blender trash
*.blend[0-9]*
*.pyc
__pycache__
# Windows trash
[Tt]humbs.db
ehthumbs.db
[Dd]esktop.ini
# gayOS trash
.DS_Store
.DS_Store?
.Spotlight-V100
.Trashes
._*

0
Assets/.gitkeep Normal file
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LICENSE Normal file
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

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using System;
using System.IO;
using System.Net;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
namespace VRC.PackageManagement.Core
{
public class Bootstrap
{
// JSON property names in Project Manifest
public const string UNITY_PACKAGES_FOLDER = "Packages";
public const string UNITY_MANIFEST_FILENAME = "manifest.json";
// VRC Values
public const string VRC_CONFIG = "https://api.vrchat.cloud/api/1/config";
public const string VRC_AGENT = "VCCBootstrap 1.0";
public const string VRC_RESOLVER_PACKAGE = "com.vrchat.core.vpm-resolver";
// Finds url for bootstrap package without using JSON
private static Regex _bootstrapRegex = new Regex("\"bootstrap\"\\s*:\\s*\"(.+?(?=\"))\"");
public static string ManifestPath => Path.Combine(Directory.GetCurrentDirectory(), UNITY_PACKAGES_FOLDER, UNITY_MANIFEST_FILENAME);
// Path where we expect the target package to exist
public static string ResolverPath =>
Path.Combine(Directory.GetCurrentDirectory(), UNITY_PACKAGES_FOLDER, VRC_RESOLVER_PACKAGE);
[InitializeOnLoadMethod]
public static async void CheckForRestore()
{
if (!new DirectoryInfo(ResolverPath).Exists)
{
try
{
await AddResolver();
}
catch (Exception e)
{
Debug.LogError($"Could not download and install the VPM Package Resolver - you may be missing packages. Exception: {e.Message}");
}
}
}
public static async Task AddResolver()
{
var configData = await GetRemoteString(VRC_CONFIG);
if (string.IsNullOrWhiteSpace(configData))
{
Debug.LogWarning($"Could not get VPM libraries, try again later");
return;
}
var bootstrapMatch = _bootstrapRegex.Match(configData);
if (!bootstrapMatch.Success || bootstrapMatch.Groups.Count < 2)
{
Debug.LogError($"Could not find bootstrap in config, try again later");
return;
}
var url = bootstrapMatch.Groups[1].Value;
var targetFile = Path.Combine(Path.GetTempPath(), $"resolver-{DateTime.Now.ToString("yyyyMMddTHHmmss")}.unitypackage");
// Download to dir
using (var client = new WebClient())
{
// Add User Agent or else CloudFlare will return 1020
client.Headers.Add(HttpRequestHeader.UserAgent, VRC_AGENT);
await client.DownloadFileTaskAsync(url, targetFile);
if (File.Exists(targetFile))
{
Debug.Log($"Downloaded Resolver to {targetFile}");
AssetDatabase.ImportPackage(targetFile, false);
}
}
return;
}
public static async Task<string> GetRemoteString(string url)
{
using (var client = new WebClient())
{
// Add User Agent or else CloudFlare will return 1020
client.Headers.Add(HttpRequestHeader.UserAgent, VRC_AGENT);
return await client.DownloadStringTaskAsync(url);
}
}
}
}

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{
"name": "VRChat.Bootstrapper.Editor",
"references": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
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# VRCHAT INC.
### VRCHAT DISTRO LICENSE FILE
Version: February 24, 2022
**SUMMARY OF TERMS:** Any materials subject to this Distro Asset License may be distributed by you, with or without modifications, on a non-commercial basis (i.e., at no charge), in accordance with the full terms of the Materials License Agreement.
This Distro License File is a "License File" as defined in the VRChat Materials License Agreement, found at https://hello.vrchat.com/legal/sdk (or any successor link designated by VRChat) (as may be revised from time to time, the "Materials License Agreement").
This Distro License File applies to all the files in the Folder containing this Distro License File and those in all Child Folders within that Folder (except with respect to files in any Child Folder that contains a different License File) (such files, other than this Distro License File, the "Covered Files"). All capitalized terms used but not otherwise defined in this Distro License File have the meanings provided in the Materials License Agreement.
This Distro License File only provides a summary of the terms applicable to the Covered Files. To understand your rights and obligations and the full set of terms that apply to use of the Covered Files, please see the relevant sections of the Materials License Agreement, including terms applicable to Distro Materials.

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{
"name" : "com.vrchat.core.bootstrap",
"displayName" : "VRChat Package Bootstrapper",
"version" : "0.0.1",
"unity" : "2019.4",
"description" : "Tool to Download VPM Packages",
"vrchatVersion" : "2022.1.1",
"author" : {
"name" : "VRChat",
"email" : "developer@vrchat.com",
"url" : "https://github.com/vrchat/packages"
}
}

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{
"dependencies": {
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"version": "3.x"
},
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"version": "0.1.x"
}
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streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4096
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 128
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms:
- Android
- serializedVersion: 2
name: VRC Mobile
pixelLightCount: 4
shadows: 0
shadowResolution: 1
shadowProjection: 1
shadowCascades: 1
shadowDistance: 50
shadowNearPlaneOffset: 2
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 1
vSyncCount: 0
lodBias: 2
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 1024
asyncUploadTimeSlice: 1
asyncUploadBufferSize: 32
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms:
- Standalone
m_PerPlatformDefaultQuality:
Android: 2
Lumin: 5
Nintendo 3DS: 5
Nintendo Switch: 5
PS4: 5
PSP2: 2
Stadia: 5
Standalone: 5
WebGL: 3
Windows Store Apps: 5
XboxOne: 5
iPhone: 2
tvOS: 2

View File

@@ -0,0 +1,43 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!78 &1
TagManager:
serializedVersion: 2
tags: []
layers:
- Default
- TransparentFX
- Ignore Raycast
-
- Water
- UI
-
-
- Interactive
- Player
- PlayerLocal
- Environment
- UiMenu
- Pickup
- PickupNoEnvironment
- StereoLeft
- StereoRight
- Walkthrough
- MirrorReflection
- reserved2
- reserved3
- reserved4
-
-
-
-
-
-
-
-
-
-
m_SortingLayers:
- name: Default
uniqueID: 0
locked: 0

8
README.md Normal file
View File

@@ -0,0 +1,8 @@
# VRChat Light Volumes test world
Лайт волум, презенсе, эээ... резонансэ, трэбл, мид, бас, гайне.
## License
For project's license see [LICENSE](./LICENSE) file.
Project contains `com.vrchat.core.bootstrap` package, for license see [Packages/com.vrchat.core.bootstrap/License.md](./Packages/com.vrchat.core.bootstrap/License.md) file.

26
repo-cleanup.cmd Normal file
View File

@@ -0,0 +1,26 @@
@ECHO OFF
TITLE Clean up Unity Project repo
SETLOCAL EnableDelayedExpansion
CALL :cleanup --dry-run || GOTO die
CHOICE /M "Execute"
IF !ERRORLEVEL! NEQ 1 (
ECHO Aborting cleanup...
) ELSE (
CALL :cleanup || GOTO die
ECHO Done.
)
:end
PAUSE
EXIT /B 0
:die
PAUSE
EXIT /B %ERRORLEVEL%
:cleanup
git clean -dfX %* "%~dp0." || EXIT /B
EXIT /B 0

30
repo-cleanup.sh Executable file
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@@ -0,0 +1,30 @@
#!/bin/sh
me="$(realpath "$0")"
repository="$(dirname "$me")/."
# I have no mouth but i must scream
if [ ! -t 0 ]; then
if command -v x-terminal-emulator >/dev/null 2>&1; then
x-terminal-emulator -e "$me"
elif command -v xdg-terminal >/dev/null 2>&1; then
xdg-terminal "$me"
else
echo "Run me from the fucking terminal!" >"${me}.README"
exit 1
fi
exit 0
fi
git clean -dfX --dry-run "${repository}"
printf "Execute [Y,N]?"; read -r yn
if [ "$yn" = "${yn#[Yy]}" ] ;then
echo "Aborting cleanup..."
else
git clean -dfX "${repository}"
echo "Done."
fi
printf "Press any key to continue..."; read -r _
exit 0

2
vpm-repositories.txt Normal file
View File

@@ -0,0 +1,2 @@
https://redsim.github.io/vpmlisting/index.json
https://poiyomi.github.io/vpm/index.json