92 Commits

Author SHA1 Message Date
raccoon
22ad64dca3 Added Slamacow's character 2025-03-22 18:01:42 +05:00
raccoon
d33ab51d15 Added some skins 2025-03-22 17:10:51 +05:00
raccoon
4f52baaaa1 Added limbs crease fix 2025-03-22 17:06:11 +05:00
raccoon
dcd288861c Merged body into single mesh 2025-03-22 16:39:22 +05:00
raccoon
a3a06e7cab Moved thumb activation threshold 2025-03-22 16:03:00 +05:00
raccoon
f7a5eb962e Fixed legs UVs 2025-03-22 15:58:09 +05:00
raccoon
9d71e2e12d Fixed fingers 2025-03-22 15:38:01 +05:00
raccoon
c770dc5f9b New fingers shit 2025-03-22 04:32:19 +05:00
raccoon
c263f4f92a Fixed contacts and feet poles 2025-03-21 06:41:11 +05:00
raccoon
f681e5802c New fingers setup 2025-03-21 02:40:24 +05:00
raccoon
aff8e06637 Reversed fingers back 2025-03-21 02:30:16 +05:00
raccoon
108a73884c Forgot to split animations 2025-03-21 02:12:41 +05:00
raccoon
b76f17183c Reversed fingers animation 2025-03-21 01:53:23 +05:00
raccoon
03a59aa7d7 Fixed elbow animations 2025-03-21 01:48:40 +05:00
raccoon
8dfff1aab4 Forgot those fucking constraints 2025-03-21 01:38:28 +05:00
raccoon
22613caf8d Changed blend mode 2025-03-21 01:30:55 +05:00
raccoon
145a41689b Added Viseme blendshapes 2025-03-21 01:12:33 +05:00
raccoon
82582431c9 Cleanup 2 2025-03-21 00:39:15 +05:00
raccoon
a6ad264abc New anims in controller 2025-03-21 00:39:07 +05:00
raccoon
381fefe483 Cleanup 2025-03-21 00:11:20 +05:00
raccoon
0e175b66b7 Final FBX with separated file for animations 2025-03-21 00:11:03 +05:00
raccoon
42e480e0c5 Normals and stuff 2025-03-20 22:21:51 +05:00
raccoon
d43d88eeff Another mesh 2025-03-20 21:41:07 +05:00
raccoon
ae4b466d50 Unity rig finished 2025-03-20 21:36:48 +05:00
raccoon
822149b75a Fixed Elbow offset 2025-03-20 21:34:55 +05:00
raccoon
fd74befb6c After unity 2025-03-20 21:32:10 +05:00
raccoon
0a2e5a2bbe Zeros 2025-03-20 21:24:28 +05:00
raccoon
42ddce5d9e After unity 2025-03-20 21:15:34 +05:00
raccoon
d2f60fc880 Mantisa 3 2025-03-20 21:07:39 +05:00
raccoon
fc2ffacdbd Mantisa 2 2025-03-20 21:02:11 +05:00
raccoon
4d8aaabb75 FUCKING MANTISSA SHIT 2025-03-20 20:54:36 +05:00
raccoon
575a0522f7 Applied humanoid rig 2025-03-20 20:22:11 +05:00
raccoon
4b4e4f7b5e Reimported new model 2025-03-20 20:18:30 +05:00
raccoon
99c0968d5c Cleanup 2025-03-20 20:16:34 +05:00
raccoon
d38a0e21ec Imported new model 2025-03-20 19:04:05 +05:00
raccoon
4aef772b64 Added biped skeleton template 2025-03-20 12:31:01 +05:00
raccoon
3881e440b6 New anims split 2025-03-20 06:10:48 +05:00
raccoon
63a2ef0da4 New animations 2025-03-20 05:07:52 +05:00
raccoon
15414da8c3 New limbs corners 2025-03-20 04:50:39 +05:00
raccoon
36612e62fe New drivers function 2025-03-20 01:15:36 +05:00
raccoon
0f7169e385 FBX anim tests 2025-03-19 17:37:36 +05:00
raccoon
71b31f89ab Cleanup 2025-03-19 17:37:28 +05:00
raccoon
a23a1f1d9a New leg rig 2025-03-19 12:37:06 +05:00
raccoon
c5794b4d34 Upscaled textures 2025-03-19 04:05:26 +05:00
raccoon
cc488440db Added foot constraints #2 2025-03-19 03:49:42 +05:00
raccoon
06c0b48c6a Added foot constraints 2025-03-19 02:54:41 +05:00
raccoon
2f14a4a277 Added elbow constraints 2025-03-19 02:52:11 +05:00
raccoon
135315c5c1 New anims in controller 2025-03-19 02:46:38 +05:00
raccoon
9d2ab650ec Anims split 2025-03-19 02:39:57 +05:00
raccoon
3b4fe507fd Fucking smoothing 2025-03-19 02:27:09 +05:00
raccoon
0d45048de8 Added rudimentary lip-sync 2025-03-19 02:17:21 +05:00
raccoon
5b7e44cf7a Pre-build stuff 2025-03-19 02:14:01 +05:00
raccoon
dc7babd525 Adapted new FBX to current setup 2025-03-19 02:12:21 +05:00
raccoon
91cb67c732 Fuck! 2025-03-19 02:02:03 +05:00
raccoon
826159ffd2 Imported Character FBX 2025-03-19 01:57:00 +05:00
raccoon
0db59a3b58 Added limbs animations 2025-03-19 01:52:37 +05:00
raccoon
15363bf12d Added drivers for animation baking 2025-03-19 01:16:32 +05:00
raccoon
a673da65fe Added rudimentary minecraft face 2025-03-18 21:18:58 +05:00
raccoon
e35174ebe6 Fixed level animation 2025-03-18 06:27:12 +05:00
raccoon
6c6b56a2a2 Added contacts 2025-03-18 06:21:55 +05:00
raccoon
a8af8e6987 Added toggles 2025-03-18 05:53:10 +05:00
raccoon
b5bc0595fd New constraints for new bones 2025-03-18 05:33:02 +05:00
raccoon
03c174ba75 New shit 2025-03-18 05:21:46 +05:00
raccoon
f1c6c74dba New eyes movement 2025-03-17 20:33:43 +05:00
raccoon
8ed1d55032 Added contacts 2025-03-17 20:20:29 +05:00
raccoon
7041de912c Fixes 2025-03-17 20:06:07 +05:00
raccoon
fb06779226 Avatar setup 2025-03-17 20:00:46 +05:00
raccoon
936d9366d1 Eyes again 2025-03-17 19:56:34 +05:00
raccoon
8e476affeb What the fuck?? 2025-03-17 19:44:44 +05:00
raccoon
0a0ecc32f8 Cleanup 2025-03-17 19:36:32 +05:00
raccoon
20b35f0b2b Added Eyes 2025-03-17 19:36:08 +05:00
raccoon
6f22d61a22 Brand new debug avatar 2025-03-17 19:17:51 +05:00
raccoon
d6d1c36995 Regroup 2025-03-17 19:05:51 +05:00
raccoon
eb1592468e Blender driver functions for animation bake 2025-03-17 04:54:42 +05:00
raccoon
affe9671fc Updated hands 2025-03-15 20:25:40 +05:00
raccoon
f2745be53c Cleanup 2025-03-14 18:59:50 +05:00
raccoon
6cd0c68967 New controller 2025-03-14 18:58:06 +05:00
raccoon
d30fc8c68b Fixed rotations 2025-03-14 18:54:42 +05:00
raccoon
0a027a1064 Added toggles for every limb 2025-03-14 18:50:25 +05:00
raccoon
f052c7ff4c Leg test 2025-03-14 18:36:50 +05:00
raccoon
37aeb60d91 Something 2025-03-14 16:54:16 +05:00
raccoon
f22a7a6d61 Updated contacts 2025-03-14 15:38:21 +05:00
raccoon
9aa1d07040 Renewed constraints 2025-03-14 14:36:13 +05:00
raccoon
3262823f8e Limbs hierarchy update 2025-03-14 14:18:24 +05:00
raccoon
0292b0371c Added contacts 2025-03-14 13:16:48 +05:00
raccoon
d50b300517 Added debug fingers 2025-03-14 04:05:52 +05:00
raccoon
2d80f70193 Constraints' fixes 2025-03-13 17:59:21 +05:00
raccoon
1880d41a3a Added debug cage to Biped Debug 2025-03-13 17:50:05 +05:00
raccoon
e6fde1bf20 Created Debug avatar 2025-03-13 04:39:58 +05:00
raccoon
47a5f38eb5 Added debug avatar 2025-03-13 04:34:33 +05:00
raccoon
81571dc572 Exported new FBX 2025-03-12 20:13:58 +05:00
raccoon
f0629109f2 Baked animation for elbows and knees 2025-03-12 20:10:49 +05:00
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@@ -148,22 +148,6 @@ ModelImporter:
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humanName: LeftToes
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max: {x: 0, y: 0, z: 0}
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- boneName: bip_toe_R
humanName: RightToes
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- boneName: bip_spine
humanName: Spine
limit:
@@ -172,14 +156,6 @@ ModelImporter:
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: bip_chest
humanName: Chest
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min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
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- boneName: bip_neck
humanName: Neck
limit:
@@ -196,22 +172,6 @@ ModelImporter:
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: bip_eye_L
humanName: LeftEye
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min: {x: 0, y: 0, z: 0}
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- boneName: bip_eye_R
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- boneName: bip_shoulder_L
humanName: LeftShoulder
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@@ -276,6 +236,38 @@ ModelImporter:
value: {x: 0, y: 0, z: 0}
length: 0
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humanName: LeftToes
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humanName: Left Thumb Proximal
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@@ -516,36 +508,64 @@ ModelImporter:
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humanName: Chest
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scale: {x: 1, y: 1, z: 1}
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parentName: minecraft-character(Clone)
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rotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071067}
scale: {x: 1, y: 1, z: 1}
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parentName: minecraft-character(Clone)
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rotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
rotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071067}
scale: {x: 1, y: 1, z: 1}
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parentName: ARMT_Character
position: {x: 0, y: 0, z: 0.75}
rotation: {x: 0.5, y: 0.5, z: -0.5, w: 0.5}
rotation: {x: 0.50000006, y: 0.49999997, z: -0.49999997, w: 0.50000006}
scale: {x: 1, y: 1, z: 1}
- name: bip_spine
parentName: bip_pelvis
@@ -567,14 +587,9 @@ ModelImporter:
position: {x: -0.0625, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
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parentName: bip_head
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scale: {x: 1, y: 1, z: 1}
- name: bip_eye_L
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position: {x: -0.1575, y: -0.125, z: -0.25}
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scale: {x: 1, y: 1, z: 1}
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@@ -584,7 +599,7 @@ ModelImporter:
scale: {x: 1, y: 1, z: 1}
- name: bip_eye_R
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scale: {x: 1, y: 1, z: 1}
- name: def_eye_R
@@ -592,6 +607,11 @@ ModelImporter:
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rotation: {x: -0.7071068, y: 0, z: 0.7071067, w: 0}
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- name: bip_shoulder_L
parentName: bip_chest
position: {x: -0.125, y: -0.125, z: 0}
@@ -614,17 +634,17 @@ ModelImporter:
scale: {x: 1, y: 1, z: 1}
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parentName: bip_hand_L
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scale: {x: 1, y: 1, z: 1}
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position: {x: -0.035355326, y: 0, z: 0}
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scale: {x: 1, y: 1, z: 1}
- name: bip_thumb_2_L
parentName: bip_thumb_1_L
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position: {x: -0.035355315, y: 0, z: 0}
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@@ -692,31 +712,71 @@ ModelImporter:
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- name: def_indexKnuckle_0_L
parentName: def_index_0_L
position: {x: -0.125, y: 0, z: 0.0625}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_thumb_0_L
parentName: def_hand_L
position: {x: -0.0625, y: 0.078125, z: -0.0625}
rotation: {x: 0.7071067, y: 0, z: -0.7071068, w: -0}
scale: {x: 1, y: 1, z: 1}
- name: def_palm_0_L
parentName: def_hand_L
position: {x: 0, y: -0.0625, z: -0.03125}
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
scale: {x: 1, y: 1, z: 1}
- name: def_palm_1_L
parentName: def_palm_0_L
position: {x: -0.0625, y: 0, z: 0}
rotation: {x: 0, y: -0.58471113, z: 0, w: 0.81124157}
scale: {x: 1, y: 1, z: 1}
- name: def_palm_2_L
parentName: def_palm_1_L
position: {x: -0.09882141, y: 0, z: 0}
rotation: {x: 0, y: -0.8112425, z: 0, w: 0.5847098}
scale: {x: 1, y: 1, z: 1}
- name: def_palmKnuckles_1_L
parentName: def_palm_1_L
position: {x: -0.13834965, y: 0, z: 0.019764267}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_palmKnuckles_0_L
parentName: def_palm_0_L
position: {x: -0.125, y: 0, z: 0.0625}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_elbow_3_L
parentName: def_forearm_L
position: {x: -0.0625, y: 0, z: -0.125}
@@ -727,184 +787,14 @@ ModelImporter:
position: {x: -0.0625, y: 0, z: 0.125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_hand_L
parentName: def_forearm_L
position: {x: -0.25, y: 0, z: 0}
- name: def_elbow_1_L
parentName: def_upperArm_L
position: {x: -0.25, y: 0, z: -0.125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_thumb_0_L
parentName: def_hand_L
position: {x: -0.03125, y: 0.09375, z: -0.09375}
rotation: {x: 1, y: 0, z: 0, w: 0}
scale: {x: 1, y: 1, z: 1}
- name: def_thumb_1_L
parentName: def_thumb_0_L
position: {x: -0.0625, y: 0, z: 0}
rotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
scale: {x: 1, y: 1, z: 1}
- name: def_thumb_2_L
parentName: def_thumb_1_L
position: {x: -0.03125, y: 0, z: -0.03125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_thumbKnuckle_1_L
parentName: def_thumb_1_L
position: {x: -0.03125, y: 0, z: 0.03125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_thumbKnuckle_11_L
parentName: def_thumbKnuckle_1_L
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_thumbKnuckle_0_L
parentName: def_thumb_0_L
position: {x: -0.09375, y: 0, z: 0.03125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_thumbKnuckle_01_L
parentName: def_thumbKnuckle_0_L
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_index_0_L
parentName: def_hand_L
position: {x: -0.03125, y: -0.09375, z: -0.09375}
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
scale: {x: 1, y: 1, z: 1}
- name: def_indexKnuckle_0_L
parentName: def_index_0_L
position: {x: -0.09375, y: 0, z: 0.03125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_indexKnuckle_01_L
parentName: def_indexKnuckle_0_L
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_index_1_L
parentName: def_index_0_L
position: {x: -0.0625, y: 0, z: 0}
rotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
scale: {x: 1, y: 1, z: 1}
- name: def_indexKnuckle_1_L
parentName: def_index_1_L
position: {x: -0.0625, y: 0, z: 0.03125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_indexKnuckle_11_L
parentName: def_indexKnuckle_1_L
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_index_2_L
parentName: def_index_1_L
position: {x: -0.0625, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_middle_0_L
parentName: def_hand_L
position: {x: -0.03125, y: -0.09375, z: -0.03125}
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
scale: {x: 1, y: 1, z: 1}
- name: def_middleKnuckle_0_L
parentName: def_middle_0_L
position: {x: -0.09375, y: 0, z: 0.03125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_middleKnuckle_01_L
parentName: def_middleKnuckle_0_L
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_middle_1_L
parentName: def_middle_0_L
position: {x: -0.0625, y: 0, z: 0}
rotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
scale: {x: 1, y: 1, z: 1}
- name: def_middleKnuckle_1_L
parentName: def_middle_1_L
position: {x: -0.0625, y: 0, z: 0.03125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_middleKnuckle_11_L
parentName: def_middleKnuckle_1_L
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_middle_2_L
parentName: def_middle_1_L
position: {x: -0.0625, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_ring_0_L
parentName: def_hand_L
position: {x: -0.03125, y: -0.09375, z: 0.03125}
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
scale: {x: 1, y: 1, z: 1}
- name: def_ringKnuckle_0_L
parentName: def_ring_0_L
position: {x: -0.09375, y: 0, z: 0.03125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_ringKnuckle_01_L
parentName: def_ringKnuckle_0_L
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_ring_1_L
parentName: def_ring_0_L
position: {x: -0.0625, y: 0, z: 0}
rotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
scale: {x: 1, y: 1, z: 1}
- name: def_ringKnuckle_1_L
parentName: def_ring_1_L
position: {x: -0.0625, y: 0, z: 0.03125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_ringKnuckle_11_L
parentName: def_ringKnuckle_1_L
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_ring_2_L
parentName: def_ring_1_L
position: {x: -0.0625, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_pinky_0_L
parentName: def_hand_L
position: {x: -0.03125, y: -0.09375, z: 0.09375}
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
scale: {x: 1, y: 1, z: 1}
- name: def_pinkyKnuckle_0_L
parentName: def_pinky_0_L
position: {x: -0.09375, y: 0, z: 0.03125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_pinkyKnuckle_01_L
parentName: def_pinkyKnuckle_0_L
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_pinky_1_L
parentName: def_pinky_0_L
position: {x: -0.0625, y: 0, z: 0}
rotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
scale: {x: 1, y: 1, z: 1}
- name: def_pinkyKnuckle_1_L
parentName: def_pinky_1_L
position: {x: -0.0625, y: 0, z: 0.03125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_pinkyKnuckle_11_L
parentName: def_pinkyKnuckle_1_L
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_pinky_2_L
parentName: def_pinky_1_L
position: {x: -0.0625, y: 0, z: 0}
- name: def_elbow_0_L
parentName: def_upperArm_L
position: {x: -0.25, y: 0, z: 0.125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: bip_shoulder_R
@@ -929,17 +819,17 @@ ModelImporter:
scale: {x: 1, y: 1, z: 1}
- name: bip_thumb_0_R
parentName: bip_hand_R
position: {x: -0.0175, y: -0.02, z: -0.02}
position: {x: -0.0175, y: 0, z: 0}
rotation: {x: 0.9238797, y: 0, z: 0.38268313, w: 0}
scale: {x: 1, y: 1, z: 1}
- name: bip_thumb_1_R
parentName: bip_thumb_0_R
position: {x: -0.035, y: 0, z: 0}
position: {x: -0.035355352, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: bip_thumb_2_R
parentName: bip_thumb_1_R
position: {x: -0.035, y: 0, z: 0}
position: {x: -0.03535534, y: 0, z: -0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: bip_index_0_R
@@ -1007,31 +897,71 @@ ModelImporter:
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_elbow_0_R
parentName: def_upperArm_R
position: {x: -0.25, y: 0, z: 0.125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_elbow_01_R
parentName: def_elbow_0_R
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_elbow_1_R
parentName: def_upperArm_R
position: {x: -0.25, y: 0, z: -0.125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_elbow_11_R
parentName: def_elbow_1_R
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_forearm_R
parentName: def_upperArm_R
position: {x: -0.25, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_hand_R
parentName: def_forearm_R
position: {x: -0.25, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_index_0_R
parentName: def_hand_R
position: {x: 0, y: 0.0625, z: -0.09375}
rotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
scale: {x: 1, y: 1, z: 1}
- name: def_index_1_R
parentName: def_index_0_R
position: {x: -0.0625, y: 0, z: 0}
rotation: {x: 0, y: -0.58471125, z: 0, w: 0.8112415}
scale: {x: 1, y: 1, z: 1}
- name: def_index_2_R
parentName: def_index_1_R
position: {x: -0.09882119, y: 0, z: -0}
rotation: {x: 0, y: -0.8112421, z: 0, w: 0.5847104}
scale: {x: 1, y: 1, z: 1}
- name: def_indexKnuckle_1_R
parentName: def_index_1_R
position: {x: -0.13834968, y: 0, z: 0.01976415}
rotation: {x: 0, y: -0.16018198, z: 0, w: 0.98708755}
scale: {x: 1, y: 1, z: 1}
- name: def_indexKnuckle_0_R
parentName: def_index_0_R
position: {x: -0.125, y: 0, z: 0.0625}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_thumb_0_R
parentName: def_hand_R
position: {x: -0.0625, y: -0.09375, z: -0.0625}
rotation: {x: 0.7071067, y: 0, z: -0.7071068, w: 0}
scale: {x: 1, y: 1, z: 1}
- name: def_palm_0_R
parentName: def_hand_R
position: {x: 0, y: 0.0625, z: -0.03125}
rotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
scale: {x: 1, y: 1, z: 1}
- name: def_palm_1_R
parentName: def_palm_0_R
position: {x: -0.0625, y: 0, z: 0}
rotation: {x: 0, y: -0.5847113, z: 0, w: 0.81124145}
scale: {x: 1, y: 1, z: 1}
- name: def_palm_2_R
parentName: def_palm_1_R
position: {x: -0.09882116, y: 0, z: 0}
rotation: {x: 0, y: -0.81124204, z: 0, w: 0.5847106}
scale: {x: 1, y: 1, z: 1}
- name: def_palmKnuckles_1_R
parentName: def_palm_1_R
position: {x: -0.1383498, y: 0, z: 0.019764353}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_palmKnuckles_0_R
parentName: def_palm_0_R
position: {x: -0.125, y: 0, z: 0.0625}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_elbow_2_R
parentName: def_forearm_R
position: {x: -0.0625, y: 0, z: 0.125}
@@ -1042,184 +972,14 @@ ModelImporter:
position: {x: -0.0625, y: 0, z: -0.125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_hand_R
parentName: def_forearm_R
position: {x: -0.25, y: 0, z: 0}
- name: def_elbow_0_R
parentName: def_upperArm_R
position: {x: -0.25, y: 0, z: 0.125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_thumb_0_R
parentName: def_hand_R
position: {x: -0.03125, y: -0.09375, z: -0.09375}
rotation: {x: 1, y: 0, z: 0, w: 0}
scale: {x: 1, y: 1, z: 1}
- name: def_thumb_1_R
parentName: def_thumb_0_R
position: {x: -0.0625, y: 0, z: 0}
rotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
scale: {x: 1, y: 1, z: 1}
- name: def_thumb_2_R
parentName: def_thumb_1_R
position: {x: -0.03125, y: 0, z: -0.03125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_thumbKnuckle_1_R
parentName: def_thumb_1_R
position: {x: -0.03125, y: 0, z: 0.03125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_thumbKnuckle_11_R
parentName: def_thumbKnuckle_1_R
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_thumbKnuckle_0_R
parentName: def_thumb_0_R
position: {x: -0.09375, y: 0, z: 0.03125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_thumbKnuckle_01_R
parentName: def_thumbKnuckle_0_R
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_index_0_R
parentName: def_hand_R
position: {x: -0.03125, y: 0.09375, z: -0.09375}
rotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
scale: {x: 1, y: 1, z: 1}
- name: def_indexKnuckle_0_R
parentName: def_index_0_R
position: {x: -0.09375, y: 0, z: 0.03125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_indexKnuckle_01_R
parentName: def_indexKnuckle_0_R
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_index_1_R
parentName: def_index_0_R
position: {x: -0.0625, y: 0, z: 0}
rotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
scale: {x: 1, y: 1, z: 1}
- name: def_indexKnuckle_1_R
parentName: def_index_1_R
position: {x: -0.0625, y: 0, z: 0.03125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_indexKnuckle_11_R
parentName: def_indexKnuckle_1_R
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_index_2_R
parentName: def_index_1_R
position: {x: -0.0625, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_middle_0_R
parentName: def_hand_R
position: {x: -0.03125, y: 0.09375, z: -0.03125}
rotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
scale: {x: 1, y: 1, z: 1}
- name: def_middleKnuckle_0_R
parentName: def_middle_0_R
position: {x: -0.09375, y: 0, z: 0.03125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_middleKnuckle_01_R
parentName: def_middleKnuckle_0_R
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_middle_1_R
parentName: def_middle_0_R
position: {x: -0.0625, y: 0, z: 0}
rotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
scale: {x: 1, y: 1, z: 1}
- name: def_middleKnuckle_1_R
parentName: def_middle_1_R
position: {x: -0.0625, y: 0, z: 0.03125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_middleKnuckle_11_R
parentName: def_middleKnuckle_1_R
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_middle_2_R
parentName: def_middle_1_R
position: {x: -0.0625, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: def_ring_0_R
parentName: def_hand_R
position: {x: -0.03125, y: 0.09375, z: 0.03125}
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Shader "Custom/DoubleSidedSurfaceShader"
{
Properties
{
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Glossiness ("Smoothness", Range(0,1)) = 0.5
_Metallic ("Metallic", Range(0,1)) = 0.0
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 200
Cull Off
CGPROGRAM
// Physically based Standard lighting model, and enable shadows on all light types
#pragma surface surf Standard fullforwardshadows
// Use shader model 3.0 target, to get nicer looking lighting
#pragma target 3.0
sampler2D _MainTex;
struct Input
{
float2 uv_MainTex;
};
half _Glossiness;
half _Metallic;
fixed4 _Color;
// Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader.
// See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing.
// #pragma instancing_options assumeuniformscaling
UNITY_INSTANCING_BUFFER_START(Props)
// put more per-instance properties here
UNITY_INSTANCING_BUFFER_END(Props)
void surf (Input IN, inout SurfaceOutputStandard o)
{
// Albedo comes from a texture tinted by color
fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
// Metallic and smoothness come from slider variables
o.Metallic = _Metallic;
o.Smoothness = _Glossiness;
o.Alpha = c.a;
}
ENDCG
}
FallBack "Diffuse"
}

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