1 Commits

Author SHA1 Message Date
raccoon
d21976fa44 Added facial blendshapes 2024-09-06 17:36:12 +05:00
123 changed files with 57 additions and 402817 deletions

41
.gitattributes vendored
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@@ -5,8 +5,6 @@
*.asmdef text eol=lf
*.asset text eol=lf
*.controller text eol=lf
*.cubemap text eol=lf
*.flare text eol=lf
*.json text eol=lf
*.mat text eol=lf
*.meta text eol=lf
@@ -26,30 +24,20 @@
*.shader text eol=crlf
*.sln text eol=crlf
# Documents
*.pdf filter=lfs diff=lfs merge=lfs -text
# Blender
*.blend filter=lfs diff=lfs merge=lfs -text
# 3ds Max
*.3ds filter=lfs diff=lfs merge=lfs -text
*.max filter=lfs diff=lfs merge=lfs -text
# Maya
*.ma text eol=lf
*.mb filter=lfs diff=lfs merge=lfs -text
# Modo
*.lxo filter=lfs diff=lfs merge=lfs -text
# Substance Painter/Designer
*.sbs text eol=lf
*.sbsar filter=lfs diff=lfs merge=lfs -text
*.spp filter=lfs diff=lfs merge=lfs -text
*.spsm filter=lfs diff=lfs merge=lfs -text
.sbs text eol=lf
.sbsar filter=lfs diff=lfs merge=lfs -text
.spp filter=lfs diff=lfs merge=lfs -text
.spsm filter=lfs diff=lfs merge=lfs -text
# Filmbox (FBX)
# Filmbox
# *your mileage may vary, since .fbx can be either in binary or ascii
*.fbx text eol=lf
# *.fbx filter=lfs diff=lfs merge=lfs -text
@@ -59,19 +47,11 @@
*.glb filter=lfs diff=lfs merge=lfs -text
*.bin filter=lfs diff=lfs merge=lfs -text
# OBJ
*.obj text eol=lf
# Images
*.bmp filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.hdr filter=lfs diff=lfs merge=lfs -text
*.ico filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.pdn filter=lfs diff=lfs merge=lfs -text
*.pfm filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
@@ -87,18 +67,7 @@
*.webm filter=lfs diff=lfs merge=lfs -text
# Sound
*.mid filter=lfs diff=lfs merge=lfs -text
*.midi filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.opus filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
# Binaries
*.dll filter=lfs diff=lfs merge=lfs -text
*.exe filter=lfs diff=lfs merge=lfs -text
# Shell scripts
*.bat text eol=crlf
*.cmd text eol=crlf
*.sh text eol=lf

28
.gitignore vendored
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@@ -1,6 +1,7 @@
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
@@ -49,10 +50,6 @@ ExportedObj/
*.opendb
*.VC.db
# C# compiler trash, comment this out if you need to use Response Files
*.rsp
*.rsp.meta
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
@@ -70,7 +67,7 @@ sysinfo.txt
# Crashlytics generated file
crashlytics-build.properties
# JetBrains trash
# JetBrains stuff
.idea/*
# Packed Addressables
@@ -80,7 +77,7 @@ crashlytics-build.properties
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# VRC trash
# VRC stuff
/[Aa]ssets/[Uu]don/
/[Aa]ssets/[Uu]don.meta
/[Aa]ssets/VRCSDK/
@@ -91,7 +88,7 @@ crashlytics-build.properties
/[Aa]ssets/UdonSharp/Scripts/Editor.meta
/[Aa]ssets/SerializedUdonPrograms*
# UdonSharp trash
# UdonSharp stuff
/[Aa]ssets/UdonSharp
/[Aa]ssets/UdonSharp.meta
/[Aa]ssets/Merlin.meta
@@ -99,21 +96,14 @@ crashlytics-build.properties
/[Aa]ssets/Merlin/Editor/EasyEventEditor.cs
/[Aa]ssets/Merlin/Editor/EasyEventEditor.cs.meta
# OpenXR trash
# OpenXR stuff
/[Aa]ssets/XR
/[Aa]ssets/XR.meta
/[Pp]roject[Ss]ettings/EditorBuildSettings.asset
# Packages trash (adjust as needed)
/[Pp]ackages/*/**/*
/[Pp]ackages/.*
!/[Pp]ackages/com.vrchat.core.bootstrap/**/*
# Trash stuff
*_cache.txt
# Poiyomi trash
/Poi
/Thry
# Blender trash
# Blender stuff
*.blend[0-9]*
*.pyc
__pycache__

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Shader "Custom/DoubleSidedSurfaceShader"
{
Properties
{
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Glossiness ("Smoothness", Range(0,1)) = 0.5
_Metallic ("Metallic", Range(0,1)) = 0.0
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 200
Cull Off
CGPROGRAM
// Physically based Standard lighting model, and enable shadows on all light types
#pragma surface surf Standard fullforwardshadows
// Use shader model 3.0 target, to get nicer looking lighting
#pragma target 3.0
sampler2D _MainTex;
struct Input
{
float2 uv_MainTex;
};
half _Glossiness;
half _Metallic;
fixed4 _Color;
// Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader.
// See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing.
// #pragma instancing_options assumeuniformscaling
UNITY_INSTANCING_BUFFER_START(Props)
// put more per-instance properties here
UNITY_INSTANCING_BUFFER_END(Props)
void surf (Input IN, inout SurfaceOutputStandard o)
{
// Albedo comes from a texture tinted by color
fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
// Metallic and smoothness come from slider variables
o.Metallic = _Metallic;
o.Smoothness = _Glossiness;
o.Alpha = c.a;
}
ENDCG
}
FallBack "Diffuse"
}

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