Init commit

This commit is contained in:
raccoon
2025-09-14 16:46:37 +05:00
commit 0689d8f362
33 changed files with 3565 additions and 0 deletions

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* text=auto eol=lf
# Unity
*.anim text eol=lf
*.asmdef text eol=lf
*.asset text eol=lf
*.controller text eol=lf
*.cubemap text eol=lf
*.flare text eol=lf
*.json text eol=lf
*.mat text eol=lf
*.meta text eol=lf
*.mixer text eol=lf
*.overrideController text eol=lf
*.prefab text eol=lf
*.preset text eol=lf
*.renderTexture text eol=lf
*.spriteatlas text eol=lf
*.txt text eol=lf
*.unity text eol=lf
*.xml text eol=lf
# .NET
*.cs text eol=crlf
*.csproj text eol=crlf
*.shader text eol=crlf
*.sln text eol=crlf
# Documents
*.pdf filter=lfs diff=lfs merge=lfs -text
# Blender
*.blend filter=lfs diff=lfs merge=lfs -text
# 3ds Max
*.3ds filter=lfs diff=lfs merge=lfs -text
*.max filter=lfs diff=lfs merge=lfs -text
# Maya
*.ma text eol=lf
*.mb filter=lfs diff=lfs merge=lfs -text
# Modo
*.lxo filter=lfs diff=lfs merge=lfs -text
# Substance Painter/Designer
*.sbs text eol=lf
*.sbsar filter=lfs diff=lfs merge=lfs -text
*.spp filter=lfs diff=lfs merge=lfs -text
*.spsm filter=lfs diff=lfs merge=lfs -text
# Filmbox (FBX)
# *your mileage may vary, since .fbx can be either in binary or ascii
*.fbx text eol=lf
# *.fbx filter=lfs diff=lfs merge=lfs -text
# glTF
*.gltf text eol=lf
*.glb filter=lfs diff=lfs merge=lfs -text
*.bin filter=lfs diff=lfs merge=lfs -text
# OBJ
*.obj text eol=lf
# Images
*.bmp filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.hdr filter=lfs diff=lfs merge=lfs -text
*.ico filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.pdn filter=lfs diff=lfs merge=lfs -text
*.pfm filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.tif filter=lfs diff=lfs merge=lfs -text
*.tiff filter=lfs diff=lfs merge=lfs -text
*.webp filter=lfs diff=lfs merge=lfs -text
# Videos
*.avi filter=lfs diff=lfs merge=lfs -text
*.mkv filter=lfs diff=lfs merge=lfs -text
*.mov filter=lfs diff=lfs merge=lfs -text
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.webm filter=lfs diff=lfs merge=lfs -text
# Sound
*.mid filter=lfs diff=lfs merge=lfs -text
*.midi filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.opus filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
# Binaries
*.dll filter=lfs diff=lfs merge=lfs -text
*.exe filter=lfs diff=lfs merge=lfs -text
# Shell scripts
*.bat text eol=crlf
*.cmd text eol=crlf
*.sh text eol=lf

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# This .gitignore file should be placed at the root of your Unity project directory
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
*.log
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Visual Studio Code trash
.vscode/*
!.vscode/settings.json
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# C# compiler trash, comment this out if you need to use Response Files
*.rsp
*.rsp.meta
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# JetBrains trash
.idea/*
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# VRC trash
/[Aa]ssets/[Uu]don/
/[Aa]ssets/[Uu]don.meta
/[Aa]ssets/VRCSDK/
/[Aa]ssets/VRCSDK.meta
/[Aa]ssets/VRChat Examples
/[Aa]ssets/VRChat Examples.meta
/[Aa]ssets/UdonSharp/Scripts/Editor/
/[Aa]ssets/UdonSharp/Scripts/Editor.meta
/[Aa]ssets/SerializedUdonPrograms*
/ClientSimStorage/
# UdonSharp trash
/[Aa]ssets/UdonSharp
/[Aa]ssets/UdonSharp.meta
/[Aa]ssets/Merlin.meta
/[Aa]ssets/Merlin/Editor.meta
/[Aa]ssets/Merlin/Editor/EasyEventEditor.cs
/[Aa]ssets/Merlin/Editor/EasyEventEditor.cs.meta
# OpenXR trash
/[Aa]ssets/XR
/[Aa]ssets/XR.meta
/[Pp]roject[Ss]ettings/EditorBuildSettings.asset
# Packages trash (adjust as needed)
/[Pp]ackages/*/**/*
/[Pp]ackages/.*
!/[Pp]ackages/com.vrchat.core.bootstrap/**/*
# Poiyomi trash
/Poi
/Thry
# Blender trash
*.blend[0-9]
__pycache__
.mypy_*
*.pyc
# Linux trash
.directory
.fuse_hidden*
.nfs*
.Trash-*
# Windows trash
$RECYCLE.BIN/
[Dd]esktop.ini
[Tt]humbs.db
[Tt]humbs.db:encryptable
*.lnk
*.stackdump
ehthumbs_vista.db
ehthumbs.db
# gayOS trash
._*
.apdisk
.AppleDB
.AppleDesktop
.AppleDouble
.com.apple.timemachine.donotpresent
.DocumentRevisions-V100
.DS_Store
.DS_Store?
.fseventsd
.LSOverride
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
Network Trash Folder/
Temporary Items/

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{
"files.associations": {
"*.anim": "yaml",
"*.asset": "yaml",
"*.controller": "yaml",
"*.cubemap": "yaml",
"*.flare": "yaml",
"*.ht": "yaml",
"*.lighting": "yaml",
"*.mask": "yaml",
"*.mat": "yaml",
"*.meta": "yaml",
"*.prefab": "yaml",
"*.renderTexture": "yaml",
"*.unity": "yaml",
"*.wlt": "yaml",
},
"yaml.customTags": [
"tag:unity3d.com,2011:0 mapping", // object
"tag:unity3d.com,2011:1 mapping", // GameObject
"tag:unity3d.com,2011:2 mapping", // Component
"tag:unity3d.com,2011:3 mapping", // LevelGameManager
"tag:unity3d.com,2011:4 mapping", // Transform
"tag:unity3d.com,2011:5 mapping", // TimeManager
"tag:unity3d.com,2011:6 mapping", // GlobalGameManager
"tag:unity3d.com,2011:8 mapping", // Behaviour
"tag:unity3d.com,2011:9 mapping", // GameManager
"tag:unity3d.com,2011:11 mapping", // AudioManager
"tag:unity3d.com,2011:13 mapping", // InputManager
"tag:unity3d.com,2011:18 mapping", // EditorExtension
"tag:unity3d.com,2011:19 mapping", // Physics2DSettings
"tag:unity3d.com,2011:20 mapping", // Camera
"tag:unity3d.com,2011:21 mapping", // Material
"tag:unity3d.com,2011:23 mapping", // MeshRenderer
"tag:unity3d.com,2011:25 mapping", // Renderer
"tag:unity3d.com,2011:27 mapping", // Texture
"tag:unity3d.com,2011:28 mapping", // Texture2D
"tag:unity3d.com,2011:29 mapping", // OcclusionCullingSettings
"tag:unity3d.com,2011:30 mapping", // GraphicsSettings
"tag:unity3d.com,2011:33 mapping", // MeshFilter
"tag:unity3d.com,2011:41 mapping", // OcclusionPortal
"tag:unity3d.com,2011:43 mapping", // Mesh
"tag:unity3d.com,2011:45 mapping", // Skybox
"tag:unity3d.com,2011:47 mapping", // QualitySettings
"tag:unity3d.com,2011:48 mapping", // Shader
"tag:unity3d.com,2011:49 mapping", // TextAsset
"tag:unity3d.com,2011:50 mapping", // Rigidbody2D
"tag:unity3d.com,2011:53 mapping", // Collider2D
"tag:unity3d.com,2011:54 mapping", // Rigidbody
"tag:unity3d.com,2011:55 mapping", // PhysicsManager
"tag:unity3d.com,2011:56 mapping", // Collider
"tag:unity3d.com,2011:57 mapping", // Joint
"tag:unity3d.com,2011:58 mapping", // CircleCollider2D
"tag:unity3d.com,2011:59 mapping", // HingeJoint
"tag:unity3d.com,2011:60 mapping", // PolygonCollider2D
"tag:unity3d.com,2011:61 mapping", // BoxCollider2D
"tag:unity3d.com,2011:62 mapping", // PhysicsMaterial2D
"tag:unity3d.com,2011:64 mapping", // MeshCollider
"tag:unity3d.com,2011:65 mapping", // BoxCollider
"tag:unity3d.com,2011:66 mapping", // CompositeCollider2D
"tag:unity3d.com,2011:68 mapping", // EdgeCollider2D
"tag:unity3d.com,2011:70 mapping", // CapsuleCollider2D
"tag:unity3d.com,2011:72 mapping", // ComputeShader
"tag:unity3d.com,2011:74 mapping", // AnimationClip
"tag:unity3d.com,2011:75 mapping", // ConstantForce
"tag:unity3d.com,2011:78 mapping", // TagManager
"tag:unity3d.com,2011:81 mapping", // AudioListener
"tag:unity3d.com,2011:82 mapping", // AudioSource
"tag:unity3d.com,2011:83 mapping", // AudioClip
"tag:unity3d.com,2011:84 mapping", // RenderTexture
"tag:unity3d.com,2011:86 mapping", // CustomRenderTexture
"tag:unity3d.com,2011:89 mapping", // Cubemap
"tag:unity3d.com,2011:90 mapping", // Avatar
"tag:unity3d.com,2011:91 mapping", // AnimatorController
"tag:unity3d.com,2011:93 mapping", // RuntimeAnimatorController
"tag:unity3d.com,2011:94 mapping", // ShaderNameRegistry
"tag:unity3d.com,2011:95 mapping", // Animator
"tag:unity3d.com,2011:96 mapping", // TrailRenderer
"tag:unity3d.com,2011:98 mapping", // DelayedCallManager
"tag:unity3d.com,2011:102 mapping", // TextMesh
"tag:unity3d.com,2011:104 mapping", // RenderSettings
"tag:unity3d.com,2011:108 mapping", // Light
"tag:unity3d.com,2011:109 mapping", // ShaderInclude
"tag:unity3d.com,2011:110 mapping", // BaseAnimationTrack
"tag:unity3d.com,2011:111 mapping", // Animation
"tag:unity3d.com,2011:114 mapping", // MonoBehaviour
"tag:unity3d.com,2011:115 mapping", // MonoScript
"tag:unity3d.com,2011:116 mapping", // MonoManager
"tag:unity3d.com,2011:117 mapping", // Texture3D
"tag:unity3d.com,2011:118 mapping", // NewAnimationTrack
"tag:unity3d.com,2011:119 mapping", // Projector
"tag:unity3d.com,2011:120 mapping", // LineRenderer
"tag:unity3d.com,2011:121 mapping", // Flare
"tag:unity3d.com,2011:122 mapping", // Halo
"tag:unity3d.com,2011:123 mapping", // LensFlare
"tag:unity3d.com,2011:124 mapping", // FlareLayer
"tag:unity3d.com,2011:126 mapping", // NavMeshProjectSettings
"tag:unity3d.com,2011:128 mapping", // Font
"tag:unity3d.com,2011:129 mapping", // PlayerSettings
"tag:unity3d.com,2011:130 mapping", // NamedObject
"tag:unity3d.com,2011:134 mapping", // PhysicMaterial
"tag:unity3d.com,2011:135 mapping", // SphereCollider
"tag:unity3d.com,2011:136 mapping", // CapsuleCollider
"tag:unity3d.com,2011:137 mapping", // SkinnedMeshRenderer
"tag:unity3d.com,2011:138 mapping", // FixedJoint
"tag:unity3d.com,2011:141 mapping", // BuildSettings
"tag:unity3d.com,2011:142 mapping", // AssetBundle
"tag:unity3d.com,2011:143 mapping", // CharacterController
"tag:unity3d.com,2011:144 mapping", // CharacterJoint
"tag:unity3d.com,2011:145 mapping", // SpringJoint
"tag:unity3d.com,2011:146 mapping", // WheelCollider
"tag:unity3d.com,2011:147 mapping", // ResourceManager
"tag:unity3d.com,2011:150 mapping", // PreloadData
"tag:unity3d.com,2011:152 mapping", // MovieTexture
"tag:unity3d.com,2011:153 mapping", // ConfigurableJoint
"tag:unity3d.com,2011:154 mapping", // TerrainCollider
"tag:unity3d.com,2011:156 mapping", // TerrainData
"tag:unity3d.com,2011:157 mapping", // LightmapSettings
"tag:unity3d.com,2011:158 mapping", // WebCamTexture
"tag:unity3d.com,2011:159 mapping", // EditorSettings
"tag:unity3d.com,2011:162 mapping", // EditorUserSettings
"tag:unity3d.com,2011:164 mapping", // AudioReverbFilter
"tag:unity3d.com,2011:165 mapping", // AudioHighPassFilter
"tag:unity3d.com,2011:166 mapping", // AudioChorusFilter
"tag:unity3d.com,2011:167 mapping", // AudioReverbZone
"tag:unity3d.com,2011:168 mapping", // AudioEchoFilter
"tag:unity3d.com,2011:169 mapping", // AudioLowPassFilter
"tag:unity3d.com,2011:170 mapping", // AudioDistortionFilter
"tag:unity3d.com,2011:171 mapping", // SparseTexture
"tag:unity3d.com,2011:180 mapping", // AudioBehaviour
"tag:unity3d.com,2011:181 mapping", // AudioFilter
"tag:unity3d.com,2011:182 mapping", // WindZone
"tag:unity3d.com,2011:183 mapping", // Cloth
"tag:unity3d.com,2011:184 mapping", // SubstanceArchive
"tag:unity3d.com,2011:185 mapping", // ProceduralMaterial
"tag:unity3d.com,2011:186 mapping", // ProceduralTexture
"tag:unity3d.com,2011:187 mapping", // Texture2DArray
"tag:unity3d.com,2011:188 mapping", // CubemapArray
"tag:unity3d.com,2011:191 mapping", // OffMeshLink
"tag:unity3d.com,2011:192 mapping", // OcclusionArea
"tag:unity3d.com,2011:193 mapping", // Tree
"tag:unity3d.com,2011:195 mapping", // NavMeshAgent
"tag:unity3d.com,2011:196 mapping", // NavMeshSettings
"tag:unity3d.com,2011:198 mapping", // ParticleSystem
"tag:unity3d.com,2011:199 mapping", // ParticleSystemRenderer
"tag:unity3d.com,2011:200 mapping", // ShaderVariantCollection
"tag:unity3d.com,2011:205 mapping", // LODGroup
"tag:unity3d.com,2011:206 mapping", // BlendTree
"tag:unity3d.com,2011:207 mapping", // Motion
"tag:unity3d.com,2011:208 mapping", // NavMeshObstacle
"tag:unity3d.com,2011:210 mapping", // SortingGroup
"tag:unity3d.com,2011:212 mapping", // SpriteRenderer
"tag:unity3d.com,2011:213 mapping", // Sprite
"tag:unity3d.com,2011:214 mapping", // CachedSpriteAtlas
"tag:unity3d.com,2011:215 mapping", // ReflectionProbe
"tag:unity3d.com,2011:218 mapping", // Terrain
"tag:unity3d.com,2011:220 mapping", // LightProbeGroup
"tag:unity3d.com,2011:221 mapping", // AnimatorOverrideController
"tag:unity3d.com,2011:222 mapping", // CanvasRenderer
"tag:unity3d.com,2011:223 mapping", // Canvas
"tag:unity3d.com,2011:224 mapping", // RectTransform
"tag:unity3d.com,2011:225 mapping", // CanvasGroup
"tag:unity3d.com,2011:226 mapping", // BillboardAsset
"tag:unity3d.com,2011:227 mapping", // BillboardRenderer
"tag:unity3d.com,2011:228 mapping", // SpeedTreeWindAsset
"tag:unity3d.com,2011:229 mapping", // AnchoredJoint2D
"tag:unity3d.com,2011:230 mapping", // Joint2D
"tag:unity3d.com,2011:231 mapping", // SpringJoint2D
"tag:unity3d.com,2011:232 mapping", // DistanceJoint2D
"tag:unity3d.com,2011:233 mapping", // HingeJoint2D
"tag:unity3d.com,2011:234 mapping", // SliderJoint2D
"tag:unity3d.com,2011:235 mapping", // WheelJoint2D
"tag:unity3d.com,2011:236 mapping", // ClusterInputManager
"tag:unity3d.com,2011:237 mapping", // BaseVideoTexture
"tag:unity3d.com,2011:238 mapping", // NavMeshData
"tag:unity3d.com,2011:240 mapping", // AudioMixer
"tag:unity3d.com,2011:241 mapping", // AudioMixerController
"tag:unity3d.com,2011:243 mapping", // AudioMixerGroupController
"tag:unity3d.com,2011:244 mapping", // AudioMixerEffectController
"tag:unity3d.com,2011:245 mapping", // AudioMixerSnapshotController
"tag:unity3d.com,2011:246 mapping", // PhysicsUpdateBehaviour2D
"tag:unity3d.com,2011:247 mapping", // ConstantForce2D
"tag:unity3d.com,2011:248 mapping", // Effector2D
"tag:unity3d.com,2011:249 mapping", // AreaEffector2D
"tag:unity3d.com,2011:250 mapping", // PointEffector2D
"tag:unity3d.com,2011:251 mapping", // PlatformEffector2D
"tag:unity3d.com,2011:252 mapping", // SurfaceEffector2D
"tag:unity3d.com,2011:253 mapping", // BuoyancyEffector2D
"tag:unity3d.com,2011:254 mapping", // RelativeJoint2D
"tag:unity3d.com,2011:255 mapping", // FixedJoint2D
"tag:unity3d.com,2011:256 mapping", // FrictionJoint2D
"tag:unity3d.com,2011:257 mapping", // TargetJoint2D
"tag:unity3d.com,2011:258 mapping", // LightProbes
"tag:unity3d.com,2011:259 mapping", // LightProbeProxyVolume
"tag:unity3d.com,2011:271 mapping", // SampleClip
"tag:unity3d.com,2011:272 mapping", // AudioMixerSnapshot
"tag:unity3d.com,2011:273 mapping", // AudioMixerGroup
"tag:unity3d.com,2011:290 mapping", // AssetBundleManifest
"tag:unity3d.com,2011:300 mapping", // RuntimeInitializeOnLoadManager
"tag:unity3d.com,2011:310 mapping", // UnityConnectSettings
"tag:unity3d.com,2011:319 mapping", // AvatarMask
"tag:unity3d.com,2011:320 mapping", // PlayableDirector
"tag:unity3d.com,2011:328 mapping", // VideoPlayer
"tag:unity3d.com,2011:329 mapping", // VideoClip
"tag:unity3d.com,2011:330 mapping", // ParticleSystemForceField
"tag:unity3d.com,2011:331 mapping", // SpriteMask
"tag:unity3d.com,2011:363 mapping", // OcclusionCullingData
"tag:unity3d.com,2011:1001 mapping", // PrefabInstance
"tag:unity3d.com,2011:1002 mapping", // EditorExtensionImpl
"tag:unity3d.com,2011:1003 mapping", // AssetImporter
"tag:unity3d.com,2011:1005 mapping", // Mesh3DSImporter
"tag:unity3d.com,2011:1006 mapping", // TextureImporter
"tag:unity3d.com,2011:1007 mapping", // ShaderImporter
"tag:unity3d.com,2011:1008 mapping", // ComputeShaderImporter
"tag:unity3d.com,2011:1020 mapping", // AudioImporter
"tag:unity3d.com,2011:1026 mapping", // HierarchyState
"tag:unity3d.com,2011:1028 mapping", // AssetMetaData
"tag:unity3d.com,2011:1029 mapping", // DefaultAsset
"tag:unity3d.com,2011:1030 mapping", // DefaultImporter
"tag:unity3d.com,2011:1031 mapping", // TextScriptImporter
"tag:unity3d.com,2011:1032 mapping", // SceneAsset
"tag:unity3d.com,2011:1034 mapping", // NativeFormatImporter
"tag:unity3d.com,2011:1035 mapping", // MonoImporter
"tag:unity3d.com,2011:1038 mapping", // LibraryAssetImporter
"tag:unity3d.com,2011:1040 mapping", // ModelImporter
"tag:unity3d.com,2011:1041 mapping", // FBXImporter
"tag:unity3d.com,2011:1042 mapping", // TrueTypeFontImporter
"tag:unity3d.com,2011:1045 mapping", // EditorBuildSettings
"tag:unity3d.com,2011:1048 mapping", // InspectorExpandedState
"tag:unity3d.com,2011:1049 mapping", // AnnotationManager
"tag:unity3d.com,2011:1050 mapping", // PluginImporter
"tag:unity3d.com,2011:1051 mapping", // EditorUserBuildSettings
"tag:unity3d.com,2011:1055 mapping", // IHVImageFormatImporter
"tag:unity3d.com,2011:1101 mapping", // AnimatorStateTransition
"tag:unity3d.com,2011:1102 mapping", // AnimatorState
"tag:unity3d.com,2011:1105 mapping", // HumanTemplate
"tag:unity3d.com,2011:1107 mapping", // AnimatorStateMachine
"tag:unity3d.com,2011:1108 mapping", // PreviewAnimationClip
"tag:unity3d.com,2011:1109 mapping", // AnimatorTransition
"tag:unity3d.com,2011:1110 mapping", // SpeedTreeImporter
"tag:unity3d.com,2011:1111 mapping", // AnimatorTransitionBase
"tag:unity3d.com,2011:1112 mapping", // SubstanceImporter
"tag:unity3d.com,2011:1113 mapping", // LightmapParameters
"tag:unity3d.com,2011:1120 mapping", // LightingDataAsset
"tag:unity3d.com,2011:1124 mapping", // SketchUpImporter
"tag:unity3d.com,2011:1125 mapping", // BuildReport
"tag:unity3d.com,2011:1126 mapping", // PackedAssets
"tag:unity3d.com,2011:1127 mapping", // VideoClipImporter
"tag:unity3d.com,2011:100000 mapping", // int
"tag:unity3d.com,2011:100001 mapping", // bool
"tag:unity3d.com,2011:100002 mapping", // float
"tag:unity3d.com,2011:100003 mapping", // MonoObject
"tag:unity3d.com,2011:100004 mapping", // Collision
"tag:unity3d.com,2011:100005 mapping", // Vector3f
"tag:unity3d.com,2011:100006 mapping", // RootMotionData
"tag:unity3d.com,2011:100007 mapping", // Collision2D
"tag:unity3d.com,2011:100008 mapping", // AudioMixerLiveUpdateFloat
"tag:unity3d.com,2011:100009 mapping", // AudioMixerLiveUpdateBool
"tag:unity3d.com,2011:100010 mapping", // Polygon2D
"tag:unity3d.com,2011:100011 mapping", // void
"tag:unity3d.com,2011:19719996 mapping", // TilemapCollider2D
"tag:unity3d.com,2011:41386430 mapping", // ImportLog
"tag:unity3d.com,2011:55640938 mapping", // GraphicsStateCollection
"tag:unity3d.com,2011:73398921 mapping", // VFXRenderer
"tag:unity3d.com,2011:156049354 mapping", // Grid
"tag:unity3d.com,2011:156483287 mapping", // ScenesUsingAssets
"tag:unity3d.com,2011:171741748 mapping", // ArticulationBody
"tag:unity3d.com,2011:181963792 mapping", // Preset
"tag:unity3d.com,2011:285090594 mapping", // IConstraint
"tag:unity3d.com,2011:294290339 mapping", // AssemblyDefinitionReferenceImporter
"tag:unity3d.com,2011:355983997 mapping", // AudioResource
"tag:unity3d.com,2011:369655926 mapping", // AssetImportInProgressProxy
"tag:unity3d.com,2011:382020655 mapping", // PluginBuildInfo
"tag:unity3d.com,2011:387306366 mapping", // MemorySettings
"tag:unity3d.com,2011:403037116 mapping", // BuildMetaDataImporter
"tag:unity3d.com,2011:403037117 mapping", // BuildInstructionImporter
"tag:unity3d.com,2011:426301858 mapping", // EditorProjectAccess
"tag:unity3d.com,2011:468431735 mapping", // PrefabImporter
"tag:unity3d.com,2011:483693784 mapping", // TilemapRenderer
"tag:unity3d.com,2011:612988286 mapping", // SpriteAtlasAsset
"tag:unity3d.com,2011:638013454 mapping", // SpriteAtlasDatabase
"tag:unity3d.com,2011:641289076 mapping", // AudioBuildInfo
"tag:unity3d.com,2011:644342135 mapping", // CachedSpriteAtlasRuntimeData
"tag:unity3d.com,2011:655991488 mapping", // MultiplayerManager
"tag:unity3d.com,2011:662584278 mapping", // AssemblyDefinitionReferenceAsset
"tag:unity3d.com,2011:668709126 mapping", // BuiltAssetBundleInfoSet
"tag:unity3d.com,2011:687078895 mapping", // SpriteAtlas
"tag:unity3d.com,2011:747330370 mapping", // RayTracingShaderImporter
"tag:unity3d.com,2011:780535461 mapping", // BuildArchiveImporter
"tag:unity3d.com,2011:815301076 mapping", // PreviewImporter
"tag:unity3d.com,2011:825902497 mapping", // RayTracingShader
"tag:unity3d.com,2011:850595691 mapping", // LightingSettings
"tag:unity3d.com,2011:877146078 mapping", // PlatformModuleSetup
"tag:unity3d.com,2011:890905787 mapping", // VersionControlSettings
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"tag:unity3d.com,2011:895512359 mapping", // AimConstraint
"tag:unity3d.com,2011:937362698 mapping", // VFXManager
"tag:unity3d.com,2011:947337230 mapping", // RoslynAnalyzerConfigAsset
"tag:unity3d.com,2011:954905827 mapping", // RuleSetFileAsset
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]
}

0
Assets/.gitkeep Normal file
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13
LICENSE Normal file
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

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using System;
using System.IO;
using System.Net;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
namespace VRC.PackageManagement.Core
{
public class Bootstrap
{
// JSON property names in Project Manifest
public const string UNITY_PACKAGES_FOLDER = "Packages";
public const string UNITY_MANIFEST_FILENAME = "manifest.json";
// VRC Values
public const string VRC_CONFIG = "https://api.vrchat.cloud/api/1/config";
public const string VRC_AGENT = "VCCBootstrap 1.0";
public const string VRC_RESOLVER_PACKAGE = "com.vrchat.core.vpm-resolver";
// Finds url for bootstrap package without using JSON
private static Regex _bootstrapRegex = new Regex("\"bootstrap\"\\s*:\\s*\"(.+?(?=\"))\"");
public static string ManifestPath => Path.Combine(Directory.GetCurrentDirectory(), UNITY_PACKAGES_FOLDER, UNITY_MANIFEST_FILENAME);
// Path where we expect the target package to exist
public static string ResolverPath =>
Path.Combine(Directory.GetCurrentDirectory(), UNITY_PACKAGES_FOLDER, VRC_RESOLVER_PACKAGE);
[InitializeOnLoadMethod]
public static async void CheckForRestore()
{
if (!new DirectoryInfo(ResolverPath).Exists)
{
try
{
await AddResolver();
}
catch (Exception e)
{
Debug.LogError($"Could not download and install the VPM Package Resolver - you may be missing packages. Exception: {e.Message}");
}
}
}
public static async Task AddResolver()
{
var configData = await GetRemoteString(VRC_CONFIG);
if (string.IsNullOrWhiteSpace(configData))
{
Debug.LogWarning($"Could not get VPM libraries, try again later");
return;
}
var bootstrapMatch = _bootstrapRegex.Match(configData);
if (!bootstrapMatch.Success || bootstrapMatch.Groups.Count < 2)
{
Debug.LogError($"Could not find bootstrap in config, try again later");
return;
}
var url = bootstrapMatch.Groups[1].Value;
var targetFile = Path.Combine(Path.GetTempPath(), $"resolver-{DateTime.Now.ToString("yyyyMMddTHHmmss")}.unitypackage");
// Download to dir
using (var client = new WebClient())
{
// Add User Agent or else CloudFlare will return 1020
client.Headers.Add(HttpRequestHeader.UserAgent, VRC_AGENT);
await client.DownloadFileTaskAsync(url, targetFile);
if (File.Exists(targetFile))
{
Debug.Log($"Downloaded Resolver to {targetFile}");
AssetDatabase.ImportPackage(targetFile, false);
}
}
return;
}
public static async Task<string> GetRemoteString(string url)
{
using (var client = new WebClient())
{
// Add User Agent or else CloudFlare will return 1020
client.Headers.Add(HttpRequestHeader.UserAgent, VRC_AGENT);
return await client.DownloadStringTaskAsync(url);
}
}
}
}

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{
"name": "VRChat.Bootstrapper.Editor",
"references": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
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# VRCHAT INC.
### VRCHAT DISTRO LICENSE FILE
Version: February 24, 2022
**SUMMARY OF TERMS:** Any materials subject to this Distro Asset License may be distributed by you, with or without modifications, on a non-commercial basis (i.e., at no charge), in accordance with the full terms of the Materials License Agreement.
This Distro License File is a "License File" as defined in the VRChat Materials License Agreement, found at https://hello.vrchat.com/legal/sdk (or any successor link designated by VRChat) (as may be revised from time to time, the "Materials License Agreement").
This Distro License File applies to all the files in the Folder containing this Distro License File and those in all Child Folders within that Folder (except with respect to files in any Child Folder that contains a different License File) (such files, other than this Distro License File, the "Covered Files"). All capitalized terms used but not otherwise defined in this Distro License File have the meanings provided in the Materials License Agreement.
This Distro License File only provides a summary of the terms applicable to the Covered Files. To understand your rights and obligations and the full set of terms that apply to use of the Covered Files, please see the relevant sections of the Materials License Agreement, including terms applicable to Distro Materials.

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{
"name" : "com.vrchat.core.bootstrap",
"displayName" : "VRChat Package Bootstrapper",
"version" : "0.0.1",
"unity" : "2019.4",
"description" : "Tool to Download VPM Packages",
"vrchatVersion" : "2022.1.1",
"author" : {
"name" : "VRChat",
"email" : "developer@vrchat.com",
"url" : "https://github.com/vrchat/packages"
}
}

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45
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{
"dependencies": {
"com.unity.collab-proxy": "1.6.0",
"com.unity.ide.rider": "1.2.1",
"com.unity.ide.visualstudio": "2.0.9",
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"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
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"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
}

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{
"dependencies": {
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"version": "3.x"
},
"com.vrchat.core.vpm-resolver": {
"version": "0.1.x"
}
},
"locked": {}
}

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- PlayerLocal
- Environment
- UiMenu
- Pickup
- PickupNoEnvironment
- StereoLeft
- StereoRight
- Walkthrough
- MirrorReflection
- reserved2
- reserved3
- reserved4
-
-
-
-
-
-
-
-
-
-
m_SortingLayers:
- name: Default
uniqueID: 0
locked: 0

8
README.md Normal file
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# Occlusion Portals world
VRC world to test and poke around Unity's occlusion culling system
## License
For project's license see [LICENSE](./LICENSE) file.
Project contains `com.vrchat.core.bootstrap` package, for license see [Packages/com.vrchat.core.bootstrap/License.md](./Packages/com.vrchat.core.bootstrap/License.md) file.

25
repo-cleanup.cmd Normal file
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@ECHO OFF
TITLE Clean up Unity Project repo
SETLOCAL EnableDelayedExpansion
CD "%~dp0"
git rev-parse --is-inside-work-tree >NUL || GOTO die
git clean -dfX --dry-run "%~dp0." || GOTO die
ECHO.
CHOICE /M "Execute"
IF !ERRORLEVEL! NEQ 1 (
ECHO Aborting cleanup...
) ELSE (
git clean -dfX "%~dp0." || GOTO die
ECHO Done.
)
:end
PAUSE
EXIT /B 0
:die
PAUSE
EXIT /B %ERRORLEVEL%

18
repo-cleanup.sh Executable file
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#!/bin/sh -e
repository="$(dirname "$(readlink -f "$0")")/."
cd "${repository}"
git rev-parse --is-inside-work-tree >/dev/null
git clean -dfX --dry-run "${repository}"
printf "\nExecute [Y,N]?"; read -r yn
if [ "$yn" = "${yn#[Yy]}" ]; then
echo "Aborting cleanup..."
else
git clean -dfX "${repository}"
echo "Done."
fi
exit 0

27
repo-discard.cmd Normal file
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@ECHO OFF
TITLE Restore Unity Project repo
SETLOCAL
CD "%~dp0"
git rev-parse --is-inside-work-tree >NUL || GOTO die
ECHO.
ECHO *** WARNING: The following files were changed and will be reverted:
git diff --name-only HEAD
ECHO.
CHOICE /M "Execute"
IF %ERRORLEVEL% NEQ 1 (
ECHO Aborting discard...
) ELSE (
git restore "%~dp0." || GOTO die
ECHO Done.
)
:end
PAUSE
EXIT /B 0
:die
PAUSE
EXIT /B %ERRORLEVEL%

20
repo-discard.sh Executable file
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#!/bin/sh -e
repository="$(dirname "$(readlink -f "$0")")/."
cd "${repository}"
git rev-parse --is-inside-work-tree >/dev/null
echo ""
echo "*** WARNING: The following files were changed and will be reverted:"
git diff --name-only HEAD
printf "\nExecute [Y,N]?"; read -r yn
if [ "$yn" = "${yn#[Yy]}" ]; then
echo "Aborting discard..."
else
git restore "${repository}"
echo "Done."
fi
exit 0

42
repo-reset.cmd Normal file
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@ECHO OFF
TITLE Reset Unity Project repo
SETLOCAL
CD "%~dp0"
git rev-parse --is-inside-work-tree >NUL || GOTO die
FOR /F "delims=" %%x IN ('git rev-parse --abbrev-ref "@{u}" 2^>NUL') DO SET "upstream=%%x"
IF NOT DEFINED upstream (
ECHO *** ERROR: No upstream is configured for current branch
GOTO die
)
git fetch --all || GOTO die
ECHO.
ECHO Going to reset current branch to: %upstream%
ECHO.
ECHO *** WARNING: These local commits will be lost:
git log "%upstream%..HEAD" --oneline
ECHO.
ECHO *** WARNING: These local files will be reset:
git diff "HEAD..%upstream%" --name-only
ECHO.
CHOICE /M "Execute"
IF %ERRORLEVEL% NEQ 1 (
ECHO Aborting reset...
) ELSE (
git reset --hard "%upstream%" || GOTO die
ECHO Done.
)
:end
PAUSE
EXIT /B 0
:die
PAUSE
EXIT /B %ERRORLEVEL%

33
repo-reset.sh Executable file
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#!/bin/sh -e
cd "$(dirname "$(readlink -f "$0")")"
git rev-parse --is-inside-work-tree >/dev/null
upstream="$(git rev-parse --abbrev-ref "@{u}" 2>/dev/null || true)"
if [ -z "$upstream" ]; then
echo "*** ERROR: No upstream is configured for current branch"
exit 1
fi
git fetch --all
echo ""
echo "Going to reset current branch to: ${upstream}"
echo ""
echo "*** WARNING: These local commits will be lost:"
git log "${upstream}..HEAD" --oneline
echo ""
echo "*** WARNING: These local files will be reset:"
git diff "HEAD..${upstream}" --name-only
printf "\nExecute [Y,N]?"; read -r yn
if [ "$yn" = "${yn#[Yy]}" ]; then
echo "Aborting reset..."
else
git reset --hard "$upstream"
echo "Done."
fi
exit 0