mirror of
https://gitlab.com/ProcyonLotor/vrchat-template.git
synced 2026-08-25 10:43:53 +05:00
157 lines
3.1 KiB
Plaintext
157 lines
3.1 KiB
Plaintext
# This .gitignore file should be placed at the root of your Unity project directory
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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.utmp/
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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*.log
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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# Recordings can get excessive in size
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/[Rr]ecordings/
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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!/[Aa]ssets/**/*.meta
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Jetbrains Rider personal-layer settings
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*.DotSettings.user
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# Visual Studio cache directory
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.vs/
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# Gradle
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.gradle/
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.gradle-cache/
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local.properties
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# Visual Studio Code trash
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.vscode/*
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!.vscode/settings.json
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# JetBrains trash
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.idea/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.slnx
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# C# compiler trash, comment this out if you need to use Response Files
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*.rsp
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*.rsp.meta
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Mono auto generated files
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mono_crash.*
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# Builds
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*.apk
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*.aab
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*.unitypackage
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*.unitypackage.meta
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*.app
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# Crashlytics generated file
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crashlytics-build.properties
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# TestRunner generated files
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InitTestScene*.unity*
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# Addressables default ignores, before user customizations
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/ServerData
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/[Aa]ssets/StreamingAssets/aa*
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/[Aa]ssets/AddressableAssetsData/link.xml*
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/[Aa]ssets/Addressables_Temp*
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# By default, Addressables content builds will generate addressables_content_state.bin
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# files in platform-specific subfolders, for example:
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# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
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/[Aa]ssets/AddressableAssetsData/*/*.bin*
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# Visual Scripting auto-generated files
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
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# Auto-generated scenes by play mode tests
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/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
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# Auto-generated cache in Assets folder
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/[Aa]ssets/[Ss]ceneDependencyCache*
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# Packed Addressables
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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# Blender trash
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*.blend[0-9]
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__pycache__
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.mypy_*
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*.pyc
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# Linux trash
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.directory
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.fuse_hidden*
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.nfs*
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.Trash-*
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nohup.out
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# Windows trash
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$RECYCLE.BIN/
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[Dd]esktop.ini
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*.lnk
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*.stackdump
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ehthumbs_vista.db
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ehthumbs.db
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Thumbs.db
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Thumbs.db:encryptable
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# gayOS trash
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__MACOSX/
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Network Trash Folder/
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Temporary Items/
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._*
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.AppleDouble
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.DS_Store
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.DS_Store?
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.localized
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.LSOverride
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.Spotlight-V100
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