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VRChat Unity project template

Omni-template for making VRChat content

Synopsis

The template have:

  • Unity Editor settings for work with Git
  • Git settings for work with Unity Editor
  • Git LFS attributes
  • Bootstrapper for automated SDK packages download
  • Compatible with CreatorCompanion (but it may fuck up line endings!)

If VPM Resolver is not present, Bootstapper will install latest version of it which might not be compatible with older Unity versions. Add com.vrchat.core.vpm-resolver to git, if you want to lock it (you might need to adjust Packages/.gitignore file for this).

The repository have separate branches for separate content types, the only difference between them is default packages in Packages/vpm-manifest.json

Branches structure

-master-+---------------------->
        |\
        | \-world-------------->
         \
          \-avatar------------->

How to use

  1. git init a new repo from the branch you want
  2. Init Git LFS with git lfs install
  3. Open the project in Unity
  4. Let VPM resolve all packages
  5. Load an example and check that everything works without errors

After opening the project in Unity Editor you might want to add all new files to Git.

License

For project's license see /LICENSE file. Project contains com.vrchat.core.bootstrap package, for license see /Packages/com.vrchat.core.bootstrap/License.md file.

Description
VRChat Project Omni-Template
Readme WTFPL 12 MiB
Languages
C# 53.5%
Batchfile 24%
Shell 22.5%